[b]again[/b]

Discussion for the original Quake 2 Chaos. (DM & CTF)
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diff
Posts: 2
Joined: Mon Jul 14, 2003 9:07 pm

[b]again[/b]

Post by diff »

to correct me in the first posted message:

everytime I play the chaotic mod the game quits with the following message:

UT2003 Build UT2003_Build_[2003-02-13_18.53]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1535 MHz with 767MB RAM
Video: NVIDIA GeForce FX 5200 (4403)

General protection fault!

History: UObject::ProcessEvent <- (Reg_Bolt KOTH-Pyramid.Reg_Bolt, Function ChaosUT.Reg_Bolt.PostBeginPlay) <- ULevel::SpawnActor <- (Reg_Bolt) <- UObject::ProcessEvent <- (CrossBowFire KOTH-Pyramid.CrossBowFire, Function Engine.WeaponFire.ModeDoFire) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop
jeditobe1
Inactive Chaos Team Member
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Joined: Mon Mar 10, 2003 11:06 pm
Location: The Dagobah System
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Post by jeditobe1 »

This is actually the forum for the quake version of chaos. Heh you are not the first to make the mistake. If you could repost in the General ChaosUT section that would be great since thats where the coders tend to look.
I make Darth Vader look like a teenage punk with a lightsaber.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Post by jb »

Moved issues to CUT forum.
Jb
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