Looking for help from experienced melee coder.

Feel free to chat about non-Chaos stuff in here.
RyGaR
Posts: 5
Joined: Thu Dec 29, 2005 5:50 am

Post by RyGaR »

Thanks for understanding, and thanks for the info regaurding the amount of work we have ahead of us :? . Id also like to point out that in event that we recieved any small amount of help of work for this mod, i would personally go out of my to see that any credit thats due was recieved. Im almost tempted to go post at the epic forums asking for help, LoL! (j/k they'd probly shut our ass down).

One thing though, we actually have been able to extract all of the files off of the UC2 DVD itself, although the only files that we have been able to actually open at the moment have been textures, and some system files.

So actually we do have some system files with the coding for weapons, melee and all that. It thrills me to just look at the code ( i giggle like a school girl LoL), because I know that it's part of the key in making the game work for us :P


Below is a sample of some of the actual coding for UC2:
Last edited by RyGaR on Fri Dec 30, 2005 6:58 am, edited 3 times in total.
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RyGaR
Posts: 5
Joined: Thu Dec 29, 2005 5:50 am

Post by RyGaR »

Melee Configurations ini

Code: Select all

[UCGameplay.UCMeleeAttack]
bGroundOnly=true
AnimRate=1.0
bClampView=False
RotLimitHigh=(Pitch=-1,Yaw=-1,Roll=-1)
RotLimitLow=(Pitch=-1,Yaw=-1,Roll=-1)
MinHitDelay=0.5
AttackDist=384
AttackDistVariation=(Min=0.85,Max=1.15)
CancelVelocityZ=225
CancelCheckDist=200
StunTime=0.2f

[UCCharacters.UCMeleeAttack_Air]
bAirOnly=true
bGroundOnly=false
bPlayLandingAnim=true
LedgeTraceCount=3

[UCCharacters.UCMeleeAttack_Jump]
Damage=30
Duration=2.8
DurationAttack=4.0
Dampening=(X=0,Y=0,Z=0)
DampDelayTime=0
PushMomentum=50000

FallThreshold=200
Speed=2000
SpeedZ=300
bNoAnimEnd=True
bForceAttack=False
# 0 DEGREES UP, 30 DEGREES DOWN
bClampView=True
RotLimitHigh=(Pitch=0,Yaw=-1,Roll=-1)
RotLimitLow=(Pitch=8190,Yaw=-1,Roll=-1)
bForceFlagDrop=true
DownAnimBlendInTime=-1.0
AttackDist=384
AttackDistVariation=(Min=0.75,Max=1.15)
ChargeActiveTime=0.6
ChargeRiseTime=0.4
ChargePeakTime=0.8
ChargeFallTime=1.0
ChargeDamageScale=1.35
MaxChargeDamageScale=2.0
ChargeVelocityScale=1.35
MaxChargeVelocityScale=2.0
ChargeDrawScaleRange=(Min=0.1,Max=1.0)
bChargeScaleDamage=True
bChargeScaleVelocity=False
bTraceDamage=True
TraceDist=64.0
TraceDamageScale=0.75
TraceCylinderScale=1.2
ChargeFOV=77
FOVSpeed=30.0
BlurDuration=0.2
StunTime=0.2f
bLeadTarget=true
LeadPct=0.3

[UCCharacters.UCMeleeAttack_Finish]
bUpperBodyOnly=false
bGroundOnly=true
StunTime=0.f

[UCCharacters.UCMeleeAttack_Heavy]
bUpperBodyOnly=false
bGroundOnly=true
MovementScale=0.15
bForceForward=true
StopForwardPct=2.0
MaxCheckDist=300.0
MinApproachPct=0.65
ApproachFOV=0.7
AnimBlendInTime=0.1
bStopForwardOnBump=True
BlurDuration=0.5
PushMomentum=35000
PopMomentum=30000
StunTime=0.3f

[UCCharacters.UCMeleeAttack_Spin]
bGroundOnly=true
PushMomentum=10000
PopMomentum=6000
StunTime=0.45

[UCCharacters.UCMeleeAttack_Pounce]
ChargeTime=0.2
bClampView=True
RotLimitHigh=(Pitch=0,Yaw=-1,Roll=-1)
RotLimitLow=(Pitch=8190,Yaw=-1,Roll=-1)
bAlterCamera_Mid=True
AttackCameraPosition_Mid=(X=-300,Y=0,Z=80)
bAlterCameraInterpSpeed=True
AttackCameraInterpSpeed=(X=(Min=15.0,Max=15.0),Y=(Min=11.0,Max=11.0),Z=(Min=15.0,Max=15.0))
Duration=5.0
bLastInSequence=true
PushMomentum=30000.0
PopMomentum=20000.0
Damage=45
RequiredAdrenaline=20
TraceDist=64.0
PredictDist=128.0
PounceZ=50.0
PounceSpeed=1500.0
bForceFlagDrop=False
MinLandingTime=0.15
InclinePounceBoost=(Min=0.0,Max=400.0)
InclinePounceThreshold=-0.05
BlurDuration=0.5
Dampening=(X=0.8,Y=0.8,Z=1.0)
DampDelayTime=1.0
FlagDampDelayTime=0.5
fMinPounceSpeed=50
StunTime=0.2f

[UCCharacters.UCMeleeAttack_BladeRush]
#extends pounce

[UCCharacters.UCMeleeAttack_Earthquake]
#extends pounce

[UCCharacters.UCMeleeAttack_Wraith]
#extends pounce

[UCCharacters.UCMeleeAttack_Torpedo]
#extends pounce

[UCCharacters.UCMeleeAttack_Raiden]
bUseDuration=True
Duration=1.0
bForceFlagDrop=False
EndZBoost=320.0
EndDampening=0.35
bMirrorEnd=False
ChargeTime=0.2
bClampView=True
RotLimitHigh=(Pitch=0,Yaw=-1,Roll=-1)
RotLimitLow=(Pitch=0,Yaw=-1,Roll=-1)
bAlterCamera_Mid=True
AttackCameraPosition_Mid=(X=-300,Y=0,Z=80)
bAlterCameraInterpSpeed=True
AttackCameraInterpSpeed=(X=(Min=15.0,Max=15.0),Y=(Min=11.0,Max=11.0),Z=(Min=15.0,Max=15.0))
bLastInSequence=true
PushMomentum=600.0
PopMomentum=100.0
Damage=40
WallImapctDamage=25
RequiredAdrenaline=20
TraceDist=64.0
PredictDist=128.0
PounceZ=50.0
PounceSpeed=1500.0
MinLandingTime=0.0
InclinePounceBoost=(Min=0.0,Max=400.0)
InclinePounceThreshold=-0.05
BlurDuration=0.5
DurationWithFlag=0.5
Dampening=(X=0.8,Y=0.8,Z=1.0)
DampDelayTime=1.0
bPushAllVictims=False

######## SELKET MELEE ATTACKS ##############
[UCCharacters.UCMeleeAttack_Jump_Selket]
Damage=45
DownAnimBlendInTime=0.1

[UCCharacters.UCMeleeAttack_Heavy_Selket]
AnimRate=1
bUpperBodyOnly=false
Damage=80
StopForwardPct=1
MinApproachPct=0.65
AnimBlendInTime=0.1

[UCCharacters.UCMeleeAttack_Spin_Selket]
AnimRate=1
Damage=25
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Selket_B]
AnimRate=1
Damage=35
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Selket_C]
AnimRate=1
Damage=50
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Finish_Selket]

######## DEVASTATION MELEE ATTACKS ##############
[UCCharacters.UCMeleeAttack_Jump_Devastation]
Damage=45

[UCCharacters.UCMeleeAttack_Heavy_Devastation]
AnimRate=1
bUpperBodyOnly=false
Damage=80
StopForwardPct=1
MinApproachPct=0.65
AnimBlendInTime=0.1

[UCCharacters.UCMeleeAttack_Spin_Devastation]
AnimRate=1
Damage=25
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Devastation_B]
AnimRate=1
Damage=35
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Devastation_C]
AnimRate=1
Damage=50
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Finish_Devastation]

######## ANUBIS MELEE ATTACKS ##############
[UCCharacters.UCMeleeAttack_Jump_Anubis]
Damage=52

[UCCharacters.UCMeleeAttack_Heavy_Anubis]
AnimRate=1
Damage=80
MinApproachPct=0.5
StopForwardPct=1.3
AnimBlendInTime=0.1
bStopForwardOnBump=False

[UCCharacters.UCMeleeAttack_Spin_Anubis]
AnimRate=1
Damage=30
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Anubis_B]
AnimRate=1
Damage=40
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Anubis_C]
AnimRate=1
Damage=55
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Finish_Anubis]

######## SOBEK MELEE ATTACKS ##############
[UCCharacters.UCMeleeAttack_Jump_Sobek]
Damage=52

[UCCharacters.UCMeleeAttack_Heavy_Sobek]
AnimRate=1
Damage=80
MinApproachPct=0.5
StopForwardPct=1.3
AnimBlendInTime=0.1
bStopForwardOnBump=False

[UCCharacters.UCMeleeAttack_Spin_Sobek]
AnimRate=1
Damage=30
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Sobek_B]
AnimRate=1
Damage=40
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Sobek_C]
AnimRate=1
Damage=55
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Finish_Sobek]

######## APOPHIS MELEE ATTACKS ##############
[UCCharacters.UCMeleeAttack_Jump_Apophis]
Damage=52

[UCCharacters.UCMeleeAttack_Heavy_Apophis]
AnimRate=1
Damage=80
MinApproachPct=0.5
StopForwardPct=1.3
AnimBlendInTime=0.1
bStopForwardOnBump=False

[UCCharacters.UCMeleeAttack_Spin_Apophis]
AnimRate=1
Damage=30
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Apophis_B]
AnimRate=1
Damage=40
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Apophis_C]
AnimRate=1
Damage=55
AnimBlendInTime=0.05

######### SZALOR MELEE ATTACKS #############
[UCCharacters.UCMeleeAttack_Jump_Szalor]
Damage=60
#StunTime=0.4

[UCCharacters.UCMeleeAttack_Heavy_Szalor]
AnimRate=1.0
Damage=100
MinApproachPct=0.65
StopForwardPct=1.66
AnimBlendInTime=0.1
bStopForwardOnBump=False

[UCCharacters.UCMeleeAttack_Spin_Szalor]
AnimRate=1.0
Damage=40

[UCCharacters.UCMeleeAttack_Spin_Szalor_B]
AnimRate=1.0
Damage=55

[UCCharacters.UCMeleeAttack_Spin_Szalor_C]
AnimRate=1.0
AnimBlendInTime=0.1
Damage=70

[UCCharacters.UCMeleeAttack_Finish_Szalor]


############# LAUREN MELEE ATTACKS ##################
[UCCharacters.UCMeleeAttack_Spin_Lauren]
AnimRate=1
Damage=25
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Lauren_B]
AnimRate=1
Damage=35
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Lauren_C]
AnimRate=1
Damage=50
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Heavy_Lauren]
AnimRate=1
bUpperBodyOnly=false
Damage=80
MinApproachPct=0.65
StopForwardPct=1.0
AnimBlendInTime=0.1

[UCCharacters.UCMeleeAttack_Jump_Lauren]
Damage=45

######## MALCOLM MELEE ATTACKS ##############
[UCCharacters.UCMeleeAttack_Jump_Malcolm]
Damage=52

[UCCharacters.UCMeleeAttack_Heavy_Malcolm]
AnimRate=1
Damage=80
MinApproachPct=0.5
StopForwardPct=1.55
AnimBlendInTime=0.05
bStopForwardOnBump=False

[UCCharacters.UCMeleeAttack_Spin_Malcolm]
AnimRate=1
Damage=30
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Malcolm_B]
AnimRate=1
Damage=40
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Malcolm_C]
AnimRate=1
Damage=55
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Finish_Malcolm]

######### GORGE MELEE ATTACKS #############
[UCCharacters.UCMeleeAttack_Jump_Gorge]
Damage=60
#StunTime=0.4

[UCCharacters.UCMeleeAttack_Heavy_Gorge]
AnimRate=1.0
Damage=100
MinApproachPct=0.65
StopForwardPct=1.15
AnimBlendInTime=0.1
bStopForwardOnBump=False
MinHitDelay=1.5

[UCCharacters.UCMeleeAttack_Spin_Gorge]
AnimRate=1.0
Damage=40
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Gorge_B]
AnimRate=1.0
Damage=55
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Gorge_C]
AnimRate=1.0
AnimBlendInTime=0.1
Damage=70

[UCCharacters.UCMeleeAttack_Finish_Gorge]

######### TORGR MELEE ATTACKS #############
[UCCharacters.UCMeleeAttack_Jump_Torgr]
Damage=52

[UCCharacters.UCMeleeAttack_Heavy_Torgr]
AnimRate=1
Damage=80
MinApproachPct=0.65
StopForwardPct=1.66
AnimBlendInTime=0.1
bStopForwardOnBump=False

[UCCharacters.UCMeleeAttack_Spin_Torgr]
AnimRate=1
Damage=30

[UCCharacters.UCMeleeAttack_Spin_Torgr_B]
AnimRate=1
Damage=40

[UCCharacters.UCMeleeAttack_Spin_Torgr_C]
AnimRate=1
AnimBlendInTime=0.1
Damage=55

[UCCharacters.UCMeleeAttack_Finish_Torgr]


######### RAPTOR MELEE ATTACKS #############
[UCCharacters.UCMeleeAttack_Jump_Raptor]
Damage=60
#StunTime=0.4

[UCCharacters.UCMeleeAttack_Heavy_Raptor]
AnimRate=1.0
Damage=100
MinApproachPct=0.65
StopForwardPct=1.66
AnimBlendInTime=0.1
bStopForwardOnBump=False

[UCCharacters.UCMeleeAttack_Spin_Raptor]
AnimRate=1.0
Damage=40

[UCCharacters.UCMeleeAttack_Spin_Raptor_B]
AnimRate=1.0
Damage=55

[UCCharacters.UCMeleeAttack_Spin_Raptor_C]
AnimRate=1.0
AnimBlendInTime=0.1
Damage=70

[UCCharacters.UCMeleeAttack_Finish_Raptor]

######### BROCK MELEE ATTACKS #############
[UCCharacters.UCMeleeAttack_Jump_Brock]
Damage=52

[UCCharacters.UCMeleeAttack_Heavy_Brock]
AnimRate=1
Damage=80
MinApproachPct=0.65
StopForwardPct=1.02
AnimBlendInTime=0.1
bStopForwardOnBump=False

[UCCharacters.UCMeleeAttack_Spin_Brock]
AnimRate=1
Damage=30

[UCCharacters.UCMeleeAttack_Spin_Brock_B]
AnimRate=1
Damage=40

[UCCharacters.UCMeleeAttack_Spin_Brock_C]
AnimRate=1
AnimBlendInTime=0.1
Damage=55

[UCCharacters.UCMeleeAttack_Finish_Brock]

######## SAPPHIRE MELEE ATTACKS ##############
[UCCharacters.UCMeleeAttack_Jump_Sapphire]
Damage=45
DownAnimBlendInTime=0.1

[UCCharacters.UCMeleeAttack_Heavy_Sapphire]
AnimRate=1
bUpperBodyOnly=false
Damage=80
StopForwardPct=1
MinApproachPct=0.65
AnimBlendInTime=0.1

[UCCharacters.UCMeleeAttack_Spin_Sapphire]
AnimRate=1
Damage=25
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Sapphire_B]
AnimRate=1
Damage=35
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Sapphire_C]
AnimRate=1
Damage=50
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Finish_Sapphire]

######## RAIDEN MELEE ATTACKS ##############
[UCCharacters.UCMeleeAttack_Jump_Raiden]
Damage=52

[UCCharacters.UCMeleeAttack_Heavy_Raiden]
AnimRate=1
Damage=80
MinApproachPct=0.5
StopForwardPct=1.3
AnimBlendInTime=0.1
bStopForwardOnBump=False

[UCCharacters.UCMeleeAttack_Spin_Raiden]
AnimRate=1
Damage=30
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Raiden_B]
AnimRate=1
Damage=40
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Spin_Raiden_C]
AnimRate=1
Damage=55
AnimBlendInTime=0.05

[UCCharacters.UCMeleeAttack_Finish_Raiden]
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LoQtUS
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Location: Orlando FL
Contact:

Post by LoQtUS »

I dont think Epic would shut you down. They have said manny times that any of their work is fair game for modders to port from game to game as long as it stays on the Unreal Engine.

What you have there is an .ini file. ( Jb please correct me if i am wrong) It is not actual code. Its more like a file to hold variables. IE: You write a peice of code that swings a weapon and on hit does X amount of damage. This would be a function. Then you write a another peice of code for each player type ( ie Gorge, Malcom) that calls the values out of the ini file and plugs them into the function.

For instance:
there is a peice of code in the UCCharacters.U called UCMeleeAttack_Heavy. This peice of code will refrence its variable values out of this ini file from the section that is marked [UCCharacters.UCMeleeAttack_Heavy]. I think that if you look into the code you will find that the values under that section will corispond with the variables from the code in UCCharacters.UCMeleeAttack_Heavy.

Did i get it right Jb? hehe
The Dark Side of Chaos.
Klasnic_e
Posts: 7
Joined: Thu Dec 29, 2005 8:00 pm

Post by Klasnic_e »

I am 16 years old, about to be 17, i can handle a mod like this, i've helped co lead UTMP, a mappack that helps people expand their view of the unrealED and helps them become proffessionals, i've helped out in mods such as HaloUT for 9 months, i've seen the leadership that CaptainValor had over that community, he was only 17 years old and look what he has achieved. I do not get off tempered unless someone ticks me off or misunderstands me, i did not intend to have a temper. So let the past be the past and move on. All i asked is that some coders from here if they have time to help out with the UC2 mod in coding Melee weapons, we already have the regular weapons being coded, but we need melee coders. Thats all. :)
UC2 Mod head.
jb
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Location: Coral Springs, FL
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Post by jb »

RyGaR,

yea that looks ini file. Here is what Unreal code looks like (this is the code we used for the swipe trails when you swing your weapon):

Code: Select all

simulated function StartSwipe()
{
	local Actor weap;
    local class<actor> sweep;

	if (!Level.bDropDetail && (Level.DetailMode != DM_Low) ) 
    {
		if ( SweepTrail == None ) 
        {
			weap = self;
            sweep = class<Actor>(DynamicLoadObject("ChaosUT.Meleeswipetrail", class'Class'));
            if ( sweep != none )
              SweepTrail = Spawn(sweep); // turn back on trails -jm
 			if ( SweepTrail != None )
				weap.AttachToBone(SweepTrail, 'sweepjoint2');
		}
	 }
}

See the difference?
Jb
Bruce9950
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Post by Bruce9950 »

:D AMEN :D
Head Shot (ooooooooooooh i love that)Ha Ha Ha Ha.

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lord_kungai
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Post by lord_kungai »

I just Have to say these things:

@LoQtUs dissing Klasnic_e: LOLZ!!!

@LoQtUs defending Tim: Cho chweeeet... :P

@Klasnic_e: Yaar, even I'm that age. And if someone like to crack a joke, don't need to say anything. Sometimes we fans and lights get on and post before the CUT members... Methinks Tim needs an apology...
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Klasnic_e
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Joined: Thu Dec 29, 2005 8:00 pm

Post by Klasnic_e »

English please. :)
UC2 Mod head.
LoQtUS
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Post by LoQtUS »

I wasnt trying to dis anyone. Sorry if it came off that way. I was merly trying to offer advice.
The Dark Side of Chaos.
Klasnic_e
Posts: 7
Joined: Thu Dec 29, 2005 8:00 pm

Post by Klasnic_e »

Well i understand, the girlfriend thing was dissing though ;)
UC2 Mod head.
General_Sun
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Post by General_Sun »

I'm going to be really angry if some CUT member goes off and work on another mod before the next CUT patch. !!!! :? 8O :( :cry: :!: :!: :!:

PS: It's really difficult to find really skilled modders that are not really busy working on another mod. My suggestion is to learn the melee code yourself, one of you, JB sounds like he's willing to help you along if you have any questions, and other mods also have melee aspects and they might be willing to give you some tips as well.
High Council member of The Generals
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Bruce9950
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Post by Bruce9950 »

General_Sun

I feel pretty much the same way you do .But as LOQ pointed we don't tie the coder's or mappers or model+etc,etc, etc to there PC's and comand them to stay put.Maybe we can try holding a gun to there head (Ha Ha)This is a great + proud mod+i think most of us are happy where we are.This whole thread never should of gotten to this point.Well i said what;s on my mind + with that i hope we can coexsist together with no more behind the back tactic's
thanks 8)
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Tim
Chaotic Dreams Team
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Post by Tim »

Methinks Tim needs an apology...
And why is that? I really don't know why... I think I'd need an apology if I WERE taking the crew from this team. But I'm not. Well, yes, Jb helps me from time to time when I ask him something in MSN (last time he helped me with some code, where it turned out there was a } missing 8O )... He's alot of help, but I never asked him to help me make a whole class for a mod or anything (except the MapProxies)!
Bruce9950 wrote:i think most of us are happy where we are
I am, except the fact that CUT lacks of players :?
lord_kungai
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Post by lord_kungai »

Tim wrote:
Methinks Tim needs an apology...
And why is that? I really don't know why... I think I'd need an apology if I WERE taking the crew from this team. But I'm not. Well, yes, Jb helps me from time to time when I ask him something in MSN (last time he helped me with some code, where it turned out there was a } missing 8O )... He's alot of help, but I never asked him to help me make a whole class for a mod or anything (except the MapProxies)!
I meant that I think that Klasnic_e shoulda apologised to Tim... :P
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Tim
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Post by Tim »

I was not as offended by the request as i was for the way one of our Fans were treated.
Honestly, I never noticed that post 8O
After lord_kungai said that Klasnic needs an apology, I went to read the whole topic :wink:
Even after I read it, I wasn't THAT offended... I don't think I was offended at all. LoQtUs's got the point though.
...that any of our members will have any extra free time to work on anything except Chaos.
As I said, I would also ask members for help, but I leave them alone. Well, nearly... I ask Jb from time to time for some help on coding, I asked MassChAoS for some help on PHP, I asked Hammerman a few questions about mapping... But I never asked them to actually join my mod team. I'm getting a team together too... I already got a coder, a few mappers, 2 modellers, 1 texturer/anim8or... I'd really need another texturer. What do I do? Do I ask the CUT2 team? No.
I did ask them to do me something - A banner. But not for my site, for themselves, so that I could add it to my site... But the message apparently got lost in the post (JB!!!!!!! - I told him to tell CUT's texturer... Cause I got no idea who it is).
but before that you decided to point your guns at our team and one of our fans.
*me grabs Claw2(C)(R)(TM), Gravity Vortex(C)(R)(TM), Turret Launcher(C)(R)(TM), Redeemer(C)(R)(TM), Ion Painter(C)(R)(TM) and Target Painter(C)(R)(TM)* Pardon? :twisted:
I wasnt trying to dis anyone. Sorry if it came off that way. I was merly trying to offer advice.
A nice 30 page post though... This should be in the news :lol:
Methinks Tim needs an apology...
Meeh, it's okay... For some wicked reason I wasn't offended at all...
I sold my soul to the Proxy Devil(C)(R)(TM) long time ago.
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