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 Post subject: To Chaotic Dreams
PostPosted: Sat Apr 13, 2019 8:45 am 
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Joined: Sat Apr 13, 2019 7:43 am
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I would be willing to help with CUT III if you could teach me how to code in UScript. Please I have nothing to do with my spare time.


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 Post subject: Re: To Chaotic Dreams
PostPosted: Sat Apr 13, 2019 3:25 pm 
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Chaotic Dreams Team
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Joined: Thu Oct 20, 2011 6:06 pm
Posts: 372
Location: Kernow, UK
Hello licondam.
Unfortunately we have been forced to put the UT4 mod on hold and shift our focus to building Chaos with the full UE4.

Uscript as it was is no longer used in the Unreal engine, and now it uses an Unreal version of the C programming language.
If you are used to using C, it should be easy to adjust.
We don't have a big team and our coders don't have much spare time, so I doubt anyone would be able to teach you if don't already have the experience.

However, scripting is not the only way to program UE4 as a lot of the logic in the new engine is created with visual tools, where you link the code components and functions you need into chains and sub-routines.

Feel free to visit our discord and discuss your experience and ideas with us.

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 Post subject: Re: To Chaotic Dreams
PostPosted: Tue Apr 16, 2019 1:56 pm 
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Joined: Sat Apr 13, 2019 8:50 am
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I take it that scripting is still the more robust and better way of programming in UE4? Or have the visual tools come to a point where they're completely viable?


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 Post subject: Re: To Chaotic Dreams
PostPosted: Tue Apr 16, 2019 7:29 pm 
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Chaotic Dreams Team
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Joined: Thu Oct 20, 2011 6:06 pm
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Location: Kernow, UK
First I should point out I have no experience with UE4 editing, so I an not the expert around here, that would be "Warhead".

Yeah scripting is the best way to make the components you may need for use in the visual editor.
Mainly this is because the UE4 SDK (like the unfinished UT4) is missing many vital things for a complete game which have to be created, such as the vehicle and cable physics, and proxy AI we had to make.
If we were building with a finished UT4, there would be a lot more stuff to use in the visual part of editing.

I'm not sure how many other languages have been ported but you can even bolt in javascript 8O

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