UT2003 Software Renderer for 2225 May 19, 2003

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FurrySound
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UT2003 Software Renderer for 2225 May 19, 2003

Post by FurrySound »

UT2003 Software Renderer for 2225 May 19, 2003 - by Daniel Vogel

A zip file containing the integration of RAD's Pixomatic software renderer into UT2003 can be found here http://unreal.epicgames.com/files/pixodrv.zip. Unzipping it into the UT2003/System directory and adding the following section to your UT2003.ini file

[PixoDrv.PixoRenderDevice]
FogEnabled=True
Zoom2X=True
LimitTextureSize=True
LowQualityTerrain=True
TerrainLOD=10
SkyboxHack=True
FilterQuality3D=1
FilterQualityHUD=1
HighDetailActors=False
SuperHighDetailActors=False
ReduceMouseLag=False
DesiredRefreshRate=0
DetailTexMipBias=0.000000
Use16bitTextures=False
Use16bit=True
UseStencil=False
UseCompressedLightmaps=False
DetailTextures=False
UsePrecaching=True

should then allow you to select it by modifying your UT2003.ini file as follows.

RenderDevice=PixoDrv.PixoRenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice

Keep in mind to lower your resolution to maybe 320x240 or 512x384 in case you have a slow CPU. You can do this from the console by typing "setres 320x240" or "setres 512x384" respectively.

Please check out http://www.ina-community.com/forums/sho ... did=295832 on the UT2003 forums for questions and bug reports.
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
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