Replace Weapons
Replace Weapons
Is there a way to replace all of the origanal UT weapons with all of the chaos UT weapons?? i am asking cause i havent descoverd it on my own and i think it would be cool to replace all of the weapons with the cool ones in ChaosUT.
Hehe, well...., maybe not.craftyjr wrote:If I may, I suggest if you make another version of CUT that you include an option to replace all of the origanal UT weapons.
I mean, it's great that you think so, this is good. But man.., if you had any idea how much work and how much time this group of hooligans has spent on one version, I'm sure you'd understand.
And I also agree with that handsome LoQ, sometimes weapons just don't need replaced.
Agreed. Viva Le Difference.
Ever try StuffSwapper? Lets you mix and match weapons from different mods and muts into one game.
Fun for variety.
http://planetunreal.com/mou/
Ever try StuffSwapper? Lets you mix and match weapons from different mods and muts into one game.
Fun for variety.
http://planetunreal.com/mou/
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- Posts: 427
- Joined: Mon May 20, 2002 7:50 pm
- Location: Ironforge, Khaz Modan
the more simple reason why not all of the weapons are replaced is because we didnt have 12 weapons appropriate to assign to all of the weapon slots. to replace all 12 weapons with (14 if u count double enforcers and the chainsaw), we could bump the turret launcher or the vortex off number 0, but that would be lame since both of those weapons are extremely powerful like the redeemer, and as such should be as rare. the replace option will replace all the ones weapons we have with all the ones we deemed should be replaced. (the shock rifle is very chaotic-ish with the combo shot ability so im glad it's still there in replace mode)
I slay thee in the name of Khaz Modan!