All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:
Post
by jb » Tue Feb 24, 2004 12:41 pm
Folks,
this is just a test but here is a shot of the freeze effect working:
Jb
Zachariah
Chaotic Dreams Team
Posts: 2331 Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.
Post
by Zachariah » Tue Feb 24, 2004 1:08 pm
That looks GREAT!!!
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
Post
by TKATK » Tue Feb 24, 2004 4:26 pm
meeeee want
looks great,tho it could be a little bit more transparent imo
gamer119
Posts: 294 Joined: Thu Jul 31, 2003 10:06 pm
Location: Carroll College - WI
Post
by gamer119 » Tue Feb 24, 2004 6:21 pm
I think the opacity is perfect. Pooled water turns into translucent ice, this ice is applied, ripped, and ravaged by the wind. The effect does a good job of showing this.
Nemephosis
Posts: 76 Joined: Sat Apr 19, 2003 7:39 pm
Post
by Nemephosis » Tue Feb 24, 2004 10:18 pm
Well that does it, U4E is officially a joke. Awesome work guys. Simply awesome.
NeoNight
Posts: 241 Joined: Mon Jul 14, 2003 7:15 pm
Post
by NeoNight » Wed Feb 25, 2004 3:34 am
cool now shatter shatter shatter!!!
can you shatter characters that have been frozen?
A knight of the new........
Zachariah
Chaotic Dreams Team
Posts: 2331 Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.
Post
by Zachariah » Wed Feb 25, 2004 3:52 am
Nemephosis wrote: Well that does it, U4E is officially a joke. Awesome work guys. Simply awesome.
must.... restrain......u4e insult . . .
Shadowstar
Chaotic Dreams Team
Posts: 3290 Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
Contact:
Post
by Shadowstar » Wed Feb 25, 2004 9:02 am
We're working on getting frozen ragdolls to stiffen up, so they don't bend, but will still fall and tumble around realistically. Ideally, if they should fall far enough, whatever body part they land on will shatter off.
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
Post
by TKATK » Wed Feb 25, 2004 11:57 am
well,now i see why it looks a bit too strange,it seems to reflect a bit too much,like the |)0|D|3E model/skin for ut
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:
Post
by jb » Wed Feb 25, 2004 12:44 pm
There was a missing effect in that picture as well. So let me get it added and then I will try. It looks better in the game as you capature the emitter correctly
Jb
Shadowstar
Chaotic Dreams Team
Posts: 3290 Joined: Sun Apr 06, 2003 6:22 am
Location: Arizona
Contact:
Post
by Shadowstar » Wed Feb 25, 2004 7:56 pm
There are sparkles too, you can't see them unless you look real close tho... Will look great in game as it will be animated and the frozen corpses glitter like the morning snow
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:
Post
by jb » Sun Feb 29, 2004 4:05 am
Update:
We finally got the effect working better now.
Jb
FurrySound
Posts: 3098 Joined: Fri May 17, 2002 4:37 pm
Location: USA
Contact:
Post
by FurrySound » Sun Feb 29, 2004 7:32 am
way cool
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
DemonHunter
Posts: 563 Joined: Sun Aug 03, 2003 11:34 am
Location: Canadia
Contact:
Post
by DemonHunter » Sun Feb 29, 2004 8:11 am
gimme gimme!
hey, now that the Phase 3 deadline has been pushed back (again) any chance PR3 will make it in time?
[23:21] <DH> everybody knows coders are robots
[23:21] <DH> and should be treated as such
[23:21] <JimMarlowe> shhh
R.Flagg
Chaotic Dreams Team
Posts: 8460 Joined: Thu May 09, 2002 2:55 pm
Post
by R.Flagg » Sun Feb 29, 2004 3:47 pm
any chance PR3 will make it in time?
Any 'chance' of PR3 in time for Phase 3? Certainly. ;p
There will be a news post later today which will explain our current plans.