Piñata Gametype (updated again, now with bouncy AVR's p2)

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
azrael
Posts: 106
Joined: Sat Nov 16, 2002 10:07 pm
Location: in three places at once

Piñata Gametype (updated again, now with bouncy AVR's p2)

Post by azrael »

I tried to post this earlier, but my PSU crapped out on me...

So, Melee gametype, played in DM levels. Uses Relics. Lots of relics...
Objective is to finish the round with the most relics.
To that end, everyone can pick up and use as many relics as they want.
Relics spawn in place of weapons, as many as necessary, including duplicates as required.
Also included are anti-relics which are the opposite of one of the normal relics. But anti-relics still count as a relic for your score... (a player with a speed relic and an anti-speed relic moves at normal speed, but has a score of 2)
Additionally, every melee hit knocks off a relic that can't be picked up by anybody for ~3 seconds, in addition to doing normal damage.
When you die you drop half your relics and re-spawn with the other half. Relics dropped on death can be picked up immediately.
Frags are only counted for tiebreakers and bragging rights (score breaks down by Relics>Frags>Deaths>proportion of anti-relics picked up).
Multiples of the same type of relic give an enhanced version of the base relic's effect (greater speed, more vengeance skulls etc.). Same for anti-relics.
The proportion of relics to anti-relics is set as part of the game rules, like teamdamage.
Team games can be decided by either most relics overall, or "colossus mode" individual with greatest number of relics wins the round for their team. That individual also gets the KOTH crown so he can be picked out/upon...
But I still can't come up with a decent name for the gametype... :(

So, am I crazy or is this a good idea?
Last edited by azrael on Fri Feb 23, 2007 4:18 pm, edited 2 times in total.
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

I is likes the idea...

:twisted: :twisted: :twisted:
<center><a href="http://home.att.net/~slugbutter/evil/" target="new"><img src="http://home.att.net/~slugbutter/evil/pureevil.jpg" border=0></a></center>
Romulus777
Posts: 191
Joined: Fri Aug 05, 2005 9:18 am
Location: in front of my computer waiting for 5 mods to download at once

Post by Romulus777 »

woah. I like it
proxys rule cuz they r funny a proud mac user

Code: Select all

 All ur base r blong to us
Viva the Revalution

CLICK HERE! (I need 20+ clicks to win)
Finn_bryant
Posts: 123
Joined: Tue Nov 15, 2005 12:03 pm
Location: UK

Post by Finn_bryant »

So, am I crazy or is this a good idea?
Both!!!!! :twisted:
<center><a href="http://home.att.net/~slugbutter/evil/" target="new"><img src="http://home.att.net/~slugbutter/evil/insane.jpg" border=0></a></center>
This post may contain nuts.
General_Sun
Posts: 446
Joined: Wed Jun 23, 2004 10:51 pm
Contact:

Post by General_Sun »

Hey I like! That's creative! :wink:
High Council member of The Generals
Image
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

Ideas for naming this gametype:

ChaosRaider
RelicHunt
Relictricity :lol:
Upgradation
Empowerment
LostRelics

etc... :twisted: :twisted: :twisted:
<center><a href="http://home.att.net/~slugbutter/evil/" target="new"><img src="http://home.att.net/~slugbutter/evil/pureevil.jpg" border=0></a></center>
DD_133
Posts: 6
Joined: Mon Jun 12, 2006 12:38 am

Post by DD_133 »

Nice idea :D
Ohhhh shi-
LoQtUS
Posts: 2710
Joined: Mon May 06, 2002 6:30 pm
Location: Orlando FL
Contact:

Post by LoQtUS »

/me sees Sonic with the Bastard Sword.
The Dark Side of Chaos.
jeditobe1
Inactive Chaos Team Member
Posts: 2638
Joined: Mon Mar 10, 2003 11:06 pm
Location: The Dagobah System
Contact:

Post by jeditobe1 »

This gametype would not be complete without a wiffleball bat and a baseball bat as availible weapons =p
I make Darth Vader look like a teenage punk with a lightsaber.
LoQtUS
Posts: 2710
Joined: Mon May 06, 2002 6:30 pm
Location: Orlando FL
Contact:

Post by LoQtUS »

Hmmmm that could be done rather quickly.
The Dark Side of Chaos.
azrael
Posts: 106
Joined: Sat Nov 16, 2002 10:07 pm
Location: in three places at once

Post by azrael »

OK, so I came back and whoa! Positive response! 8O 8) :oops: My glee is unbounded!

O'course, I do see a couple of glitches that might need ironing out, like relic throwing; it either has to be in the order you picked them up (first in first out) or random, otherwise you're gonna get people tossing anti-relics all over the place, which wouldn't be very much fun, now would it? :twisted:

What I really want to know is what you guys think of the "colossus mode"?
'cause I had another idea regarding that - the guy on the team with the most relics becomes a literal colossus, their body increasing in size "to contain the massive energies of so many powerful artifacts", like the BigHead mutator, but for the body (not the head though, that stays the same :P )

What I'd really like to see is a huge open air DM map with hundreds of relics, so that the Colossus' could get to be super-stompy-huge and start duking it out with each other whilst a swarm of minions have a full on battle around their feet....

So, yeah, you guys like the idea? I would love it if it happened....

P.S. Baseball bat? That's a hell of an idea there...make it a Superweapon and borrow the hitsounds from the HomeRun Bat in Super Smash Bros. :wink:
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

azrael wrote:P.S. Baseball bat? That's a hell of an idea there...make it a Superweapon and borrow the hitsounds from the HomeRun Bat in Super Smash Bros. :wink:
Oh, YEAH! Melee superweapon!
<center><a href="http://home.att.net/~slugbutter/evil/" target="new"><img src="http://home.att.net/~slugbutter/evil/pureevil.jpg" border=0></a></center>
Kaboodles
Posts: 995
Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA

Post by Kaboodles »

There\'s already the monster weapons. How about making \"monster\" versions of each weapon and making them super melee weapons or something?
High Council member of The Generals
Image
Duke
Posts: 31
Joined: Fri Jul 15, 2005 9:52 am
Location: DM-HyperblastRedux

Post by Duke »

O'course, I do see a couple of glitches that might need ironing out, like relic throwing; it either has to be in the order you picked them up (first in first out) or random, otherwise you're gonna get people tossing anti-relics all over the place, which wouldn't be very much fun, now would it?
How about just disabling it altogether for this gametype?
azrael
Posts: 106
Joined: Sat Nov 16, 2002 10:07 pm
Location: in three places at once

Post by azrael »

Maybe, but that would ruin Colossus; the whole point is that the team give their relics to the biggest guy so he can get bigger, because the team with the biggest guy at the end wins... :twisted:

P.S. i came up with more names to add to lord_kungai's list:

Relicquary (spelling is deliberate)
RelicStorm
Relic Chaos
Ancient Power
Artifact Hunters

...The hunt for Relictober... (sorry)
Post Reply