
Welp, my plans on getting this to work by using a completely new cut of ut and the engine didn't work.
Very inexplicable, but oh well. Still hoping on the forum that someone can resolve this.
It's not really a bad thing we are trying to do this and failing because it generates feedback to the dev team.
It's like brizz infers on forums, part of the ugly cycle is trying to do stuff, failing, dev team fixing it, and rinse lather repeat.
So by trying to make our mod and keeping epic in the loop with our struggles we too are participating in the development of Unreal Tournament, so that's cool.
At this point, it's looking like I could just pack up the entire game and give it to you guys.
This does work last time I checked and one perk of it is that everything is just bundled up and ready to go.
You just double click on the run.bat and you are running chaos.
The downside to that approach which is the reason I have tried to avoid it is that the whole game has to be packed up.
This is a 800MB download.
If you guys are okay with that, I can plan on going that way as a last resort(in case no one on forums can help us) until 4.6 comes out.