All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
R.Flagg
Chaotic Dreams Team
Posts: 8460 Joined: Thu May 09, 2002 2:55 pm
Post
by R.Flagg » Sun Apr 08, 2018 10:46 am
Conceived by RFlagg, concept art by Kael, model by TSK
WIP as always
Plan is to have this as your spawn weapon, pre-loaded with EMP grenades. High damage, short range.
thatscrawnykid
Chaotic Dreams Team
Posts: 850 Joined: Fri Sep 19, 2014 1:45 am
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by thatscrawnykid » Tue Apr 10, 2018 11:43 pm
I'm working on the super tedious part of this process. That is to say I'm making the low poly version of the weapon. It's progressing well, but it does not make for fancy screenshots. I should have that finished shortly from there I'll start the fun part, textures and materials!
Stay tuned folks this one is gonna be good.
R.Flagg
Chaotic Dreams Team
Posts: 8460 Joined: Thu May 09, 2002 2:55 pm
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by R.Flagg » Thu Apr 26, 2018 9:49 am
Deathstorm
Posts: 226 Joined: Fri May 17, 2002 5:35 pm
Location: The death zone
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by Deathstorm » Tue Jun 05, 2018 4:54 pm
pre-loaded with EMP grenades.
EMP shuts down electric currents, I think the are none damaging for biology...
Borgia
Posts: 1 Joined: Wed Oct 10, 2018 8:25 am
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by Borgia » Wed Oct 17, 2018 12:54 pm
Shotgun/grenade launcher sounds so powerful. How do you stop something like this from being OP?
Last edited by
Borgia on Tue Nov 01, 2022 11:10 am, edited 2 times in total.
R.Flagg
Chaotic Dreams Team
Posts: 8460 Joined: Thu May 09, 2002 2:55 pm
Post
by R.Flagg » Wed Oct 17, 2018 6:35 pm
shoot first