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Re: To Chaotic Dreams

Posted: Sat Apr 13, 2019 3:25 pm
by Dr.Flay
Hello licondam.
Unfortunately we have been forced to put the UT4 mod on hold and shift our focus to building Chaos with the full UE4.

Uscript as it was is no longer used in the Unreal engine, and now it uses an Unreal version of the C programming language.
If you are used to using C, it should be easy to adjust.
We don't have a big team and our coders don't have much spare time, so I doubt anyone would be able to teach you if don't already have the experience.

However, scripting is not the only way to program UE4 as a lot of the logic in the new engine is created with visual tools, where you link the code components and functions you need into chains and sub-routines.

Feel free to visit our discord and discuss your experience and ideas with us.

Re: To Chaotic Dreams

Posted: Tue Apr 16, 2019 1:56 pm
by Robinett
Dr.Flay wrote: Sat Apr 13, 2019 3:25 pm Hello licondam.
Unfortunately we have been forced to put the UT4 mod on hold and shift our focus to building Chaos with the full UE4.

Uscript as it was is no longer used in the Unreal engine, and now it uses an Unreal version of the C programming language.
If you are used to using C, it should be easy to adjust.
We don't have a big team and our coders don't have much spare time, so I doubt anyone would be able to teach you if don't already have the experience.

However, scripting is not the only way to program UE4 as a lot of the logic in the new engine is created with visual tools, where you link the code components and functions you need into chains and sub-routines.

Feel free to check out standing desk chairs here and visit our discord and discuss your experience and ideas with us.
I take it that scripting is still the more robust and better way of programming in UE4? Or have the visual tools come to a point where they're completely viable?

Re: To Chaotic Dreams

Posted: Tue Apr 16, 2019 7:29 pm
by Dr.Flay
First I should point out I have no experience with UE4 editing, so I an not the expert around here, that would be "Warhead".

Yeah scripting is the best way to make the components you may need for use in the visual editor.
Mainly this is because the UE4 SDK (like the unfinished UT4) is missing many vital things for a complete game which have to be created, such as the vehicle and cable physics, and proxy AI we had to make.
If we were building with a finished UT4, there would be a lot more stuff to use in the visual part of editing.

I'm not sure how many other languages have been ported but you can even bolt in javascript 8O

Re: To Chaotic Dreams

Posted: Wed May 01, 2019 4:35 pm
by warhead
i assume by cut iii you mean cut4, ie, Chaos for Unreal Tournament 4?
as flay said, due to the apparent abandonment of ut4 by Epic, we have ceased work on that project.
however, we are doing an experimental prototype for exporting what we had for cut4 to a brand new game.
it's a lot of work and there is no guarantee of success, but we are playing around with it.

both cut4 and this new game are in full c++ programming language.
uscript is no more, and everything in the unreal engine 4 is done via Blueprint or c++.
Blueprint isn't scripting exactly but it is a visual editor which lets you visually design stuff.
Using blueprint, a modder can create a game mod entirely in blueprint, which is a great advantage that unreal engine 4 offers.

however, chaos for ut4 and for unreal4 is a c++ effort, not a blueprint effort, and we are trying to do as much as we can in c++ and leave blueprinting to the most rudimentary aspects of visual design, so we have more need for c++ coders than for blueprinters.
our efforts have gradually turned more and more to c++ and away from blueprinting.
there are various reasons, and one is for optimal speed during game play.
no matter which tech is used, the learning curve is quite high in unreal engine 4, and many modders have abandoned their efforts due to this.
having done both uscript and unreal4, i can say that unreal4 is a much harsher environment and more difficult to learn.

as flay said, there isn't a lot of time to train, so we are in need of c++ programmers who can jump right in, having either experience or having learned on their own.
there are tutorials out there for self learning.
i am not one to turn down help, so if you are willing to take on that learning curve and train yourself, we can use the help on the c++ side.
i am not saying all the above to try to turn anyone away because it looks scary, but rather i need to make sure people understand what is involved ahead of time.

Re: To Chaotic Dreams

Posted: Sat May 04, 2019 4:23 am
by Deathstorm
Hioe it goes well, I miss Chaos.

Re: To Chaotic Dreams

Posted: Tue May 07, 2019 12:49 am
by Dr.Flay
Awww, no need to miss it. The old Q2 Chaos crew still host matches regularly.
Finding UT99 and UT2004 servers is also possible, but most people use the mutator rather than the game mode so they are not so easy to find.