Lava volumes...
Lava volumes...
I usually put a lava volume with a fluid surface info over it as a lave area, but when i was playing a few of these chaos maps, I noticed that corpses that fall into the lava are also burned... Determined to figure this out, I opened it in the editor, but fond that there's no volume, only a fluid surface, and ambient sound... Can anyone explain this so I can make the lava seem more realistic and finish my map?
Sorry for the delay. I did some investigating and built a test map to confirm. CTF-Magma and DM-CE-Thermotech both use the ZoneInfo actors for the lava kills. In the ZoneInfo> -ZoneInfo> -KillZType set it to KILLZ_Lava. Then use the -KillZ slot to set the elevation where the kill zone will start (trial and error got me there pretty quick. Not sure if there is a more scientific method). Just be sure this area is zoned off from other areas, especially if other areas are lower in elevation than the KillZ starting level.
What Mr. Jb showed for the LavaVolume properties should work, but you can also set it to bWaterVolume=True to get the fluid illusion. You can also use other volumes to make your lava just by setting their DamageType to FellLava.
Hope this helps, if not you can send me the map to see if I can find the problem. Good luck.
---Hammer---
p.s. (Just guessing here) It may also just be your detail settings not showing the effect. Testing from the game instead of the editor might answer that
What Mr. Jb showed for the LavaVolume properties should work, but you can also set it to bWaterVolume=True to get the fluid illusion. You can also use other volumes to make your lava just by setting their DamageType to FellLava.
Hope this helps, if not you can send me the map to see if I can find the problem. Good luck.
---Hammer---
p.s. (Just guessing here) It may also just be your detail settings not showing the effect. Testing from the game instead of the editor might answer that

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Actually that's a quirk with the way Epic coded the Lava Volume. If you can code, you can just copy the lava volume into your mylevel package, and tweak the code so that it also burns corpses. I believe we used something like that for the lightning walls in Arena2. In fact, maybe you could skip the whole coding part and use our Chaoseffectvolume. I think that's what its called anyway... Been a while since I've used it so I'm not sure.