Hi, somebody in an IRC channel told me that you guys got an idea about modding...
Well, I'm trying to do a RPG mod for UT2003 (maybe 2004 when its ready) and i can't find any information about how to make new player characters (well, not that how-to mod and animate and export stuff). I allready got my Animation and Mesh in UT as a package. But how do i get this working as a playable Pawn?
I need to write a pawn class I assume and, by the way, I allready tried to do so with the Unreal2 Runtime and it worked somehow. I can place that actor in my level and its doing its idle animation. But I don't know what to do next...
So how do i get my custom model and animation as a playable player pawn in UT2003?
player pawn?
Re: player pawn?
MasterD,MasterD wrote:Hi, somebody in an IRC channel told me that you guys got an idea about modding...
Well, I'm trying to do a RPG mod for UT2003 (maybe 2004 when its ready) and i can't find any information about how to make new player characters (well, not that how-to mod and animate and export stuff). I allready got my Animation and Mesh in UT as a package. But how do i get this working as a playable Pawn?
I need to write a pawn class I assume and, by the way, I allready tried to do so with the Unreal2 Runtime and it worked somehow. I can place that actor in my level and its doing its idle animation. But I don't know what to do next...
So how do i get my custom model and animation as a playable player pawn in UT2003?
please PM me and I can give you some details.
Jb