I got an evil duel map idea, but no skills to make it.
I got an evil duel map idea, but no skills to make it.
Like the title says, I can't map to save my life, so I need someone to take up the idea, please
Here's the basics, the map is 2 pillars, walls and a ceiling(with a darkish, gothic appearance). Each player spawns on their respective pillar, and a few seconds later, each pillar falls, requiring the players to take their fights to the sky using the grappler
Thoughts? Comments? Hate Mail?
Here's the basics, the map is 2 pillars, walls and a ceiling(with a darkish, gothic appearance). Each player spawns on their respective pillar, and a few seconds later, each pillar falls, requiring the players to take their fights to the sky using the grappler
Thoughts? Comments? Hate Mail?
Sounds cool, its kinda hard to do since the pillars have to be movers (special kinds of brushes). I'd do it but im not quite sure how to reset the movers at the beginning of the round. Sounds awesome though, can you give me some more details about it?
"The most wasted chunk of flesh is your own."
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Yea, bots can be pretty "thick-skulled" when it comes to new codejb wrote:Does sound cool...however the bots need "help" with the grappling
You know the old churches with the obscenely high ceilings? It'd look similar to that kind of design(or kinda like an old grain bin if that helps too) and assuming I still have the pic, I may have a good idea for a stained glass windowDefilus wrote:can you give me some more details about it?
Something like THIS perhaps?
( the screenshots dont show it but the rooms (together) are about 8000+ high. thats REALLLLY high.)
EDIT: i don't know why the images arent working... here's the links to them though.
http://www.geocities.com/thezerginator/drop02.jpg
http://www.geocities.com/thezerginator/drop01.jpg
images still aren't working... i'll have to find somewhere else to upload them.
( the screenshots dont show it but the rooms (together) are about 8000+ high. thats REALLLLY high.)
EDIT: i don't know why the images arent working... here's the links to them though.
http://www.geocities.com/thezerginator/drop02.jpg
http://www.geocities.com/thezerginator/drop01.jpg
images still aren't working... i'll have to find somewhere else to upload them.
"The most wasted chunk of flesh is your own."
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Nice start. Think you'd be able to round out the ceiling as well? I'll see if I can dig up that pic I mentioned as a "stained glass" windowDefilus wrote:Something like THIS perhaps?
( the screenshots dont show it but the rooms (together) are about 8000+ high. thats REALLLLY high.)
Found it
Image link removed by FurrySound{Moo}
Think you could add this in somewhere? Scaled down a bit of course (Not my work, can't remember where I found it.)
Last edited by Kyllian on Sat Dec 13, 2003 7:33 pm, edited 2 times in total.
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The pillars would not be possible, at least not the way you intended. Firstly, playerstarts can't be placed on movers, and secondly, there is no scripting event for the start of a new round, to trigger the pillars to come back up. We would need to make Duel call an event at the start of a round, and then have the pillars be triggered by that event. Then, all we'd need is someone to figure out how to restore Unrealed 2's ability to attach navigation points to movers and we'd be set.
Unfortunately, however, I would imagine this concept is a pipe dream.
This map concept could work for UT1 though.
Unfortunately, however, I would imagine this concept is a pipe dream.
This map concept could work for UT1 though.
My Chaos Google Drive (sounds, etc):
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My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
Shadowstar i dont mean to disappoint you, but you CAN place playerstarts on movers. UnrealEd gives you a notification that the playerstart "is not placed on a valid surface, blah blah" when in fact THIS IS JUST A WARNING, NOT AN ERROR. So far the map is playable using a Static from the AbbadonHardware package (lift something, its circular).
I'll get an uploaded copy on my geocities After i make the changes It should be up by morning.
-Defilus
EDIT: forgot to mention that the movers are set to stayopentime of 5 seconds, allowing the players only a few brief seconds of actual free grapple. I can up this if you want, but if players dont grapple immidiately, they are sent to a lavavolume (500 damage/sec) where they die. Pleasant, aint it.
unfortunately, the movers come back up before the round ends and have visible "open" bottoms. I can try to create a custom static for this map (which would be practical, yet time consuming). anyways, as said before ill get a copy of it up before tomorrow. Though it most definitely wont be finished.
-Defilus
I'll get an uploaded copy on my geocities After i make the changes It should be up by morning.
-Defilus
EDIT: forgot to mention that the movers are set to stayopentime of 5 seconds, allowing the players only a few brief seconds of actual free grapple. I can up this if you want, but if players dont grapple immidiately, they are sent to a lavavolume (500 damage/sec) where they die. Pleasant, aint it.
unfortunately, the movers come back up before the round ends and have visible "open" bottoms. I can try to create a custom static for this map (which would be practical, yet time consuming). anyways, as said before ill get a copy of it up before tomorrow. Though it most definitely wont be finished.
-Defilus
"The most wasted chunk of flesh is your own."
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I just took a bit closer look at the stained glass window picture...
Kinda offensive, but if there are no major objections i'll stick it in there.
EDIT: can't get the map up tonight. It'll have to wait until tomorrow (today, sunday actually) to be uploaded. So far its looking awesome, but its a big no-no for bots.
so play it with your friends once its up and ready.
-Defilus
Kinda offensive, but if there are no major objections i'll stick it in there.
EDIT: can't get the map up tonight. It'll have to wait until tomorrow (today, sunday actually) to be uploaded. So far its looking awesome, but its a big no-no for bots.
so play it with your friends once its up and ready.
-Defilus
"The most wasted chunk of flesh is your own."
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I just now looked at the stained glass image closely. I don't know if it just happens to look that way, or it was draw that way on purpose. Either way it looks offensive. I prefer you find another image, or atleast remove that one from your post. Thanks.
EDIT: Ok, I looked at it again and removed the image link.
EDIT: Ok, I looked at it again and removed the image link.
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