EvanescentDream,
nice map. Like the pillars to dodge around and/or give you some cover. I also agree the logo's are a bit over used. Maybe you could drop them, and use a texture with Chaos on it on the banner flaggs? And the skybox really would look cool with a sun lense flare IMHO.
Other than tha its a very good map. TY. More please.
Submit finished maps for Chaos web site
Anyways, I'll start making another map... I have a good idea but I don't think if I will get it to be good ....
I think I fixed the link now (the other one was only open for me)
http://us.f1.yahoofs.com/bc/4e0088d6_L4 ... ABOapkDha8
If you can't download this, try this: http://us.f1.yahoofs.com/bc/4e0088d6_L4 ... verage.rar
Or go here: http://f1.pg.briefcase.yahoo.com/bc/wie ... AN&.view=l
And click on CTF-Caverage
Sorry for trouble, one of these should work
I think I fixed the link now (the other one was only open for me)
http://us.f1.yahoofs.com/bc/4e0088d6_L4 ... ABOapkDha8
If you can't download this, try this: http://us.f1.yahoofs.com/bc/4e0088d6_L4 ... verage.rar
Or go here: http://f1.pg.briefcase.yahoo.com/bc/wie ... AN&.view=l
And click on CTF-Caverage
Sorry for trouble, one of these should work
Krogen, I played your CTF map, and it's not a bad start. But I'd recommend holding on to it a bit longer, and going for more.
I was lacking a map preview pic, Chaos logos, and more routes to run when playing. The narrow path/tube thru the water IMO just isn't enough.
I'd suggest putting another 'land' route in the map, at least. Or maybe two more, that intersect with the water route, or something.
In addtion, I was getting a small, but noticeable graphics glitch looking up inside both bases. Could be just me, could be map error, not sure.
At any rate, my suggestion is to consider it a beta, and put some more time into more routes, and bot paths, preview pic, etc.
EvanescentDream,
I played your Duel map, and it's pretty good. The logos perhaps are a bit much, but it looks good otherwise.
However, I was not able to get a true 'mappers choice' mode in this map. When I selected that mode, I instead got the 'Chaos weapons' mode. Might wanna check and see if it works for others, or if maybe you have not selected weps for Mappers Choice mode.
In addition, I was able to grapple to the sky. There is/are some way to make this not happen, I believe one of which is simply making the skybox higher.
Also, I was able to get outside the arena, in and among the crowd. Both by crouching under the gate in some places, and by grappling over the wall in another spot. Unless you are gonna make 'em 'fatter', and let me hack 'em up, I'd suggest plugging those 'holes'.
It's not a bad map, but I'd suggest making those tweaks and then let us have another crack at a beta-build.
Thanks for mapping guys!
I was lacking a map preview pic, Chaos logos, and more routes to run when playing. The narrow path/tube thru the water IMO just isn't enough.
I'd suggest putting another 'land' route in the map, at least. Or maybe two more, that intersect with the water route, or something.
In addtion, I was getting a small, but noticeable graphics glitch looking up inside both bases. Could be just me, could be map error, not sure.
At any rate, my suggestion is to consider it a beta, and put some more time into more routes, and bot paths, preview pic, etc.
EvanescentDream,
I played your Duel map, and it's pretty good. The logos perhaps are a bit much, but it looks good otherwise.
However, I was not able to get a true 'mappers choice' mode in this map. When I selected that mode, I instead got the 'Chaos weapons' mode. Might wanna check and see if it works for others, or if maybe you have not selected weps for Mappers Choice mode.
In addition, I was able to grapple to the sky. There is/are some way to make this not happen, I believe one of which is simply making the skybox higher.
Also, I was able to get outside the arena, in and among the crowd. Both by crouching under the gate in some places, and by grappling over the wall in another spot. Unless you are gonna make 'em 'fatter', and let me hack 'em up, I'd suggest plugging those 'holes'.
It's not a bad map, but I'd suggest making those tweaks and then let us have another crack at a beta-build.
Thanks for mapping guys!