Spark overhead
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- Chaotic Dreams Team
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Spark overhead
Just out of curiosity, does anyone know what the processing overhead is like for a spark emitter as opposed to a sprite emitter? I would think sparks would be much easier since they are just a single pixel. But I'm wondering if perhaps the difference could be expressed as a ratio? Some effects I'm considering could use spark emitters to great effect, but would need to render many particles to be effective, and I'm wondering how many particles I could get away with rendering before the FPS starts to take a hit.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45