Page 1 of 1

Awesome new KOTH Map

Posted: Fri May 10, 2002 4:03 pm
by jb
Shawn sent me this map today:


http://www.pc-gamers.net/jb/koth/Terix.zip

I have only played if for a few minutes but it did play very well. Download it and give it a whirl. Nice stuff! If you have any recomendations then post em here.

Posted: Fri May 10, 2002 8:17 pm
by MassChAoS
:proxy: No problems in design...

:proxy: Way too many proxies. At most have only 1 box. Some of the proxies placed were the wrong ones (without pickup sounds). I believe the correct one to be placed is the ProxyBox.

:proxy: Sky box looks a little off-center, though that could be on purpose.

:proxy: There needs to be a blockall at the roof so that player's cannot grapple to the sky.


... Proxies make really useful bullets on pages :)

Posted: Fri May 10, 2002 8:26 pm
by MassChAoS
Oh, and cool skull texture on the wall.

Yeah I agree

Posted: Fri May 10, 2002 8:37 pm
by BuLish
That stuff can be fixed
i wasnt too sure about the proxies myself ive never have layed proxies out
before
Which ones are which ?and where should i put them
Plus the sky box isint off its the lighting i can fix that too
um ..Thanks about the skull all i did was take out the sword skull
mark it with some colors and skuffs and whamo haha
it looks like that
Plus i plan on doing more KOTH maps if anyone has any suggestions about akind or theme tell me
-Shawn

Thanks For replying

Posted: Fri May 10, 2002 8:38 pm
by BuLish
- :twisted:

Posted: Fri May 10, 2002 9:05 pm
by MassChAoS
You can try to place the proxybox in a place where it can be hard to get... like stack a few small boxes on one of the bigger boxes and place the proxybox on it. This means that the player will have to jump to get the proxybox.

The proxy boxes look like an egg carton with 6 proxy eggs in it. :proxy:

Some ideas for KOTH maps that have been suggested in another forum:
· Farmyard
· Tarzan map (Rope platforms in trees)
· Bank raid (vault suggested as the hill)

Good idea

Posted: Fri May 10, 2002 9:32 pm
by BuLish
Ok i have fixed Everything you have suggested ill send it to JB

Posted: Sat May 11, 2002 12:08 am
by jb
http://www.pc-gamers.net/jb/koth/Koth_Terix.zip

The only thing I have not checked is player starts with proper team info...

Posted: Mon May 13, 2002 1:16 am
by jb
http://www.pc-gamers.net/jb/koth/Koth_Terix.zip

Ok Shawn asked me to fix the last few errors.

Sky box has been re-centered
Removed a bunch of path nodes
Team starts added
now only have 2 proxy boxes vrs 7
Block all added.


Does this look good enough now?

Posted: Mon May 13, 2002 2:41 am
by MassChAoS
I think it needs more design wise. It seems fairly emtpy without anything on the upper paths.

I think the CAS12, Flak2, Crossbow, etc. can rotate with the corresponding ammo/weapon. Maybe adding another weapon w/ ammo spread out on those paths.

The lights could use a few flares or light boxes. The flickering light over the skull texture doesn't fit the unlit light above it. Maybe make the lamp stick out, not unlit.

Picky stuff... the grass isn't aligned :)

Maybe add a tree or other plants in the grass against the wall. Add the corresponding BlockAll for a tree base.

Proxy boxes should probably be on the upper paths, rather than piling all the weapons and ammo in the lower section.

I saw one bot walking around (ie, no path for it). Behind the boxes on one side.

--
Of course... these are all suggestions. The map would be fine as is (with the exception of the bot problem).

Posted: Sun May 19, 2002 4:11 am
by jb
http://www.pc-gamers.net/jb/koth/KOTH_Terix.zip

Ok fixed some issues for him and re-did some item weapon placement. Should be good to go now.

Posted: Fri Jun 07, 2002 6:06 pm
by one_gundam_war
i guess i will try it out.