Replicating the MusicTrigger online?

Discussions about Chaos mapping for the UT series.
Post Reply
BIGFOOT_PI
Posts: 137
Joined: Thu Oct 30, 2003 5:21 am

Replicating the MusicTrigger online?

Post by BIGFOOT_PI »

Hey folks...
I didn't know it till I finally found someone to test my maps with, but I discovered the MusicTrigger has no effect online except on the server, so no clients hear anything the MusicTrigger does. (which I have all ready confirmed with a couple other mappers) So, I was reading that the music trigger code could be put into a custom pawn class and replicated so it would play on clients, but I dont know how to do this. Anyone who could give any help would be appreciated.
Thanks in advance :)
BOOM!!!

MK (and stuff) Web page: http://www.peterissa.com/mkut.html
UNREAL KOMBAT© web page: http://www.peterissa.com/mkut-uk.html
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

in the properties of the trigger, look for advanced. Then set bGameRelvent to true. That should make it work for on-line games.
Jb
BIGFOOT_PI
Posts: 137
Joined: Thu Oct 30, 2003 5:21 am

Post by BIGFOOT_PI »

Yeah-tried that, didnt work.
trust me - many of us have tried.
The "MusicTrigger" seems to have no client capability by default, which is why some have made a custom pawn class and replicated it to get it to work online.
Im not saying im not open to suggestions to modify settings of this actor as-is, but Im 95% positive Im going to need the help of someone who knows how to code into a new pawn class and code replication code for it. The maker of the Nighthammer mod has done it, but he wont return my emails...
http://fraghouse.beyondunreal.com/night ... ogress.php
he states under "Fourth entry: 28th February, 2004":
"Coded a new trigger for the music trigger - UT2003's standard MusicTrigger actor did not work online, so the code was put into a custom pawn class and replicated. "
BOOM!!!

MK (and stuff) Web page: http://www.peterissa.com/mkut.html
UNREAL KOMBAT© web page: http://www.peterissa.com/mkut-uk.html
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Hmmm ok let me see what we can do to help.....
Jb
BIGFOOT_PI
Posts: 137
Joined: Thu Oct 30, 2003 5:21 am

Post by BIGFOOT_PI »

COol , thanks!
BOOM!!!

MK (and stuff) Web page: http://www.peterissa.com/mkut.html
UNREAL KOMBAT© web page: http://www.peterissa.com/mkut-uk.html
BIGFOOT_PI
Posts: 137
Joined: Thu Oct 30, 2003 5:21 am

Post by BIGFOOT_PI »

Just wondering if anyone has any time/ knowledge to help make a custom pawn class for the music trigger with replication code so it works online -would be greatly appreciated- thanks.
BOOM!!!

MK (and stuff) Web page: http://www.peterissa.com/mkut.html
UNREAL KOMBAT© web page: http://www.peterissa.com/mkut-uk.html
Post Reply