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 Post subject: uPaint
PostPosted: Tue Jan 18, 2005 10:41 am 
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Joined: Sun Nov 14, 2004 7:54 pm
Posts: 611
hi all,

is there any way to import custom textures to use as paint texture sources in upaint? (ynow, like instead of the rusty mesh texture etc)
i dont mean the whole import texture thing, i want to use a texture as a paintable effect as such, using the paint texture tool.

ive got a couple of simple meshes that i want to paint, and upain would be the easiest.

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 Post subject:
PostPosted: Tue Jan 18, 2005 2:19 pm 
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Joined: Sat Oct 02, 2004 6:06 am
Posts: 170
Location: 7fgh
argh upaint is ugly pixellated crap :x

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 Post subject:
PostPosted: Tue Jan 18, 2005 2:21 pm 
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yea, but i cant do max - the texture thing in upaint is ok, if used sparingly...i want to import my own high res textures for mywooden stump/stake. its not a hugely detailed skin i need, i just dont want to go into ued and hit SKIns>add>unaligned tex

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 Post subject:
PostPosted: Tue Jan 18, 2005 3:27 pm 
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Joined: Sat Oct 02, 2004 6:06 am
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Location: 7fgh
get z brush...

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 Post subject:
PostPosted: Tue Jan 18, 2005 5:34 pm 
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isthat not hideously expensive?

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 Post subject:
PostPosted: Fri Jan 21, 2005 3:00 pm 
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Joined: Sat Oct 02, 2004 6:06 am
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depends... :lol: :twisted:

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 Post subject:
PostPosted: Fri Jan 21, 2005 6:21 pm 
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Joined: Mon May 06, 2002 6:30 pm
Posts: 2710
Location: Orlando FL
You do have alternate resourses. Rely on your team mates. ;) Hint hint :)

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 Post subject:
PostPosted: Fri Jan 21, 2005 6:25 pm 
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Joined: Thu Jul 17, 2003 5:25 pm
Posts: 2331
Location: Wherever Dreams Go Stale.
agreed! we mappers really dont exploit the modellers enough!


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 Post subject:
PostPosted: Fri Jan 21, 2005 6:27 pm 
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Joined: Mon May 06, 2002 6:30 pm
Posts: 2710
Location: Orlando FL
can i get a H E double hockey sticks YEA LOL

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