But wow, sure is purdy to walk around in.
http://nalicity.beyondunreal.com/map_hub.php?mid=8554
Take a look fer yourself.
It's Semiramis, by scarface.
This CTF map; bad fps and ugly sky box seams
Sorry, guess I was too brief.
Naturally if your goal is to allow the masses to play intense matches with high player loads, esp in wide open areas, you have to sacrifice details. That fact is as old as dirt. The same thing applies to all game creations, whether they be weapons effects or whatever.
But many of us out here also just enjoy some good quality eye-candy from time to time. There are folks who can and do enjoy getting "over the top" maps like this, runing them on highest details, and simply admiring the view.
For a long time now mappers like Angelheart have made lots of maps for that reason alone, not even caring if it plays well or not. And there are those of us who are happy about that.
(Although I wish authors who attempt those kind of maps would just forget about weapon spawns and stuff - they simply get in the way of the view.)
And we all have our opinions, but I'll put mine this way - I enjoy walking around and just looking in Semiramis, more than I enjoy actually playing in Pasagrada.
Actually, the only reason I mentioned this map is because of it's 'over the top' detail.venalanatomica wrote:seems over the top in detail tbh.
why make a map that only the top 5% of computers can handle?
Naturally if your goal is to allow the masses to play intense matches with high player loads, esp in wide open areas, you have to sacrifice details. That fact is as old as dirt. The same thing applies to all game creations, whether they be weapons effects or whatever.
But many of us out here also just enjoy some good quality eye-candy from time to time. There are folks who can and do enjoy getting "over the top" maps like this, runing them on highest details, and simply admiring the view.
For a long time now mappers like Angelheart have made lots of maps for that reason alone, not even caring if it plays well or not. And there are those of us who are happy about that.
(Although I wish authors who attempt those kind of maps would just forget about weapon spawns and stuff - they simply get in the way of the view.)
Well, "successful" has many different interpretations, some of which I find very unappealing.ive seen a much more successful persian map in the community map pack 1 (or is it 2? cant remeber), and that was ONS and still ran very well.
And we all have our opinions, but I'll put mine this way - I enjoy walking around and just looking in Semiramis, more than I enjoy actually playing in Pasagrada.