Duel-IsintThisAGoodMapName

Discussions about Chaos mapping for the UT series.
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MidgetMan
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Duel-IsintThisAGoodMapName

Post by MidgetMan »

(Not decided on name yet, So just put any old thing up)

I am working on a space map for Chaos UT2. Really, The screens show you everything...So I will just post you screenies(In the editor, Theres some problems that I will tell you later on in the post)
Screenshot
Screenshot
Screenshot
Screenshot

Now for the problem, If I try to run the map, If you try to jump onto that arena place, you die(left a small crater) and I dont see what the problem is. My map is well inside the UED boundary(red and blue lines) and in the middle. Would I have to make a fake backdrop box(That surrounds the area) closer to the player? They are currently quite a far distance away.
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lord_kungai
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Post by lord_kungai »

Call it dual-Hyperblast

:twisted: :twisted: :twisted:
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jb
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Post by jb »

Those pics look nice!
Jb
MidgetMan
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Post by MidgetMan »

Thanks for the responses guys.

Still trying to figure out what the problem is, And I am trying to limit the emitters(flames at the back of the ship) size..they are currently huge...and get annoying...

If I could get the ships moving it would be nice, but then there would be problems with the pathnoding and bots....
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General_Sun
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Post by General_Sun »

Looks hot. :wink: Add some easter eggs!
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MidgetMan
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Post by MidgetMan »

Easter eggs are secret things right?
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jeditobe1
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Post by jeditobe1 »

Sometimes. They can also be references or other things for fun, sometimes hidden in plain sight.

As an example, in one of cliffyB's maps in both UT99 and UT2003/2004, there is a small room you can get into that has a big picture of him. Think there is also one with a submarine in one of the assault maps.
I make Darth Vader look like a teenage punk with a lightsaber.
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