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Duel-IsintThisAGoodMapName

Posted: Tue Aug 01, 2006 6:53 pm
by MidgetMan
(Not decided on name yet, So just put any old thing up)

I am working on a space map for Chaos UT2. Really, The screens show you everything...So I will just post you screenies(In the editor, Theres some problems that I will tell you later on in the post)
Screenshot
Screenshot
Screenshot
Screenshot

Now for the problem, If I try to run the map, If you try to jump onto that arena place, you die(left a small crater) and I dont see what the problem is. My map is well inside the UED boundary(red and blue lines) and in the middle. Would I have to make a fake backdrop box(That surrounds the area) closer to the player? They are currently quite a far distance away.

Posted: Wed Aug 02, 2006 3:57 am
by lord_kungai
Call it dual-Hyperblast

:twisted: :twisted: :twisted:

Posted: Wed Aug 02, 2006 8:20 pm
by jb
Those pics look nice!

Posted: Wed Aug 02, 2006 9:34 pm
by MidgetMan
Thanks for the responses guys.

Still trying to figure out what the problem is, And I am trying to limit the emitters(flames at the back of the ship) size..they are currently huge...and get annoying...

If I could get the ships moving it would be nice, but then there would be problems with the pathnoding and bots....

Posted: Sat Aug 05, 2006 1:38 am
by General_Sun
Looks hot. :wink: Add some easter eggs!

Posted: Sat Aug 05, 2006 4:42 pm
by MidgetMan
Easter eggs are secret things right?

Posted: Sun Aug 06, 2006 7:14 am
by jeditobe1
Sometimes. They can also be references or other things for fun, sometimes hidden in plain sight.

As an example, in one of cliffyB's maps in both UT99 and UT2003/2004, there is a small room you can get into that has a big picture of him. Think there is also one with a submarine in one of the assault maps.