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Creature spawn and peaceful AI

Posted: Sat Aug 18, 2007 6:11 pm
by -Penfold-
3 questions:

1) What actor would I used to spawn pupae?

2) The bots in my level sometimes don't see eachother. My pathnodes are fine, two way streets where I want them as such. Part of my level is dim, I was wondering if maybe there's a way to force the distance bots can see eachother? If there's already action, they see eachother fine, but if there's not, the sometimes walk around like they're on the same team.

3) What's the equivalent of the "DistanceViewTrigger" in UT2004? I went to CTF Face expecting to find it (where I figured it out in UT1), but all I saw was a sniping AI script with no event line linking it to a particular area. (hidden maybe?)

Posted: Sun Aug 19, 2007 12:59 am
by -Penfold-
I found Old Skool Monsta Tools, so it looks like that should answer the pupae question.

Still wondering why my bots have periods of peacefulness, however.

Posted: Sun Aug 19, 2007 1:35 am
by Hammerman
3) Use the AIScript's SnipingVolumeTag along with a volume to set the area bots can see and attack

Posted: Sun Aug 19, 2007 8:02 am
by -Penfold-
Excellent, thanks.