Creature spawn and peaceful AI

Discussions about Chaos mapping for the UT series.
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-Penfold-
Posts: 106
Joined: Thu Sep 11, 2003 7:21 pm

Creature spawn and peaceful AI

Post by -Penfold- »

3 questions:

1) What actor would I used to spawn pupae?

2) The bots in my level sometimes don't see eachother. My pathnodes are fine, two way streets where I want them as such. Part of my level is dim, I was wondering if maybe there's a way to force the distance bots can see eachother? If there's already action, they see eachother fine, but if there's not, the sometimes walk around like they're on the same team.

3) What's the equivalent of the "DistanceViewTrigger" in UT2004? I went to CTF Face expecting to find it (where I figured it out in UT1), but all I saw was a sniping AI script with no event line linking it to a particular area. (hidden maybe?)
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-Penfold-
Posts: 106
Joined: Thu Sep 11, 2003 7:21 pm

Post by -Penfold- »

I found Old Skool Monsta Tools, so it looks like that should answer the pupae question.

Still wondering why my bots have periods of peacefulness, however.
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Hammerman
Posts: 638
Joined: Sun May 18, 2003 2:27 am
Location: Upstate N.Y. USA

Post by Hammerman »

3) Use the AIScript's SnipingVolumeTag along with a volume to set the area bots can see and attack
"If you build it.....they will come."---Field of Dreams
-Penfold-
Posts: 106
Joined: Thu Sep 11, 2003 7:21 pm

Post by -Penfold- »

Excellent, thanks.
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