Update

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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jb
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Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Update

Post by jb »

Well our 10th IR is due out soon.

Only have a few bugs left to kill (well that we know about). We have basic bot grapple support in (nothing to fancy yet). And the model work is continuing.
Jb
MassChAoS
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Post by MassChAoS »

/me starts chant "We want beta version! We want beta version! ..." (or a public release would be good) :P :P :P :P :P :P :P
AJC
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Post by AJC »

make one final CUT1 to promo some of the new weapons for CUT2 :P
R.Flagg
Chaotic Dreams Team
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Post by R.Flagg »

Hehe, can't blame a guy for trying, huh AJC?

IR10 is out. Things are looking good. For example, here's some grenade ammo pickup models.

Image Image
Last edited by R.Flagg on Mon Apr 21, 2003 1:31 pm, edited 1 time in total.
jb
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Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Post by jb »

The ERDW weapon is done completed with pickups ect.

The sniper model by Loq was done but then sent to spa for tweaking and final skin assignment (correct neal?). There was some confusion on who was going to do the ammo pickups. But they are done and spa will import them soon.

Ripper is done and sent to spa for tweakage and skin-age. NIce work chris!

Spa has the crossbow, mine launcher and grenade launcher in various stages with the progress being more than 70% on all.

Neolith has started work on the vortex.

So by this coming weekend I hope to be able to show much more in the terms of models :)
Jb
R.Flagg
Chaotic Dreams Team
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Post by R.Flagg »

In game sshot, close up view of rail slugs, for the ChaosUT2 ERDW:

Image

Well, you gotta have ammo doncha?
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