Chaos team growing?

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
FurrySound
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Joined: Fri May 17, 2002 4:37 pm
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Post by FurrySound »

I know that feeling...
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
Deaga
Posts: 86
Joined: Mon May 12, 2003 12:17 am

Post by Deaga »

I can't do it, I'm not as good as marsfyre. I can't make terrian maps. I just feel small compared to some ppl's work.
Sharing the wealth, two cents at a time.
LoQtUS
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Joined: Mon May 06, 2002 6:30 pm
Location: Orlando FL
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Post by LoQtUS »

Deaga: (up) (shout) Peptalk! hehe (advice) start working with the default stuff first then once you have a grasp of the basics, and some of the intermediat stuff start using and adding custom stuff. ( just an openion) Im under the assumption that you havnt been mapping long, and to be honest its not fair to compair yourself with some one that has been mapping for a while. Trust me, there is a point where the editor becomes second nature and you see yourself progressing ;) Have fun at the lan :)

Neolith: NOOOo thank you!! hehe and JB for that Deliverer of Rail Furry that i love to use on Oilrig when people are on the other side of pipes. :twisted:

Furry: (slap) ya cant (angry) the fans theyll start revolting ;) heheh

:borg:
The Dark Side of Chaos.
FurrySound
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Joined: Fri May 17, 2002 4:37 pm
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Post by FurrySound »

I just couldn't help myself.. I love that (angry) emoticon... and it fit soo well... all in good fun Deaga (kiss)

Ack... help... someone (dead) in 2.... thanks... :D
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
LoQtUS
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Location: Orlando FL
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Post by LoQtUS »

HAHAHAHAHAHA
(jumpy) (mini)
The Dark Side of Chaos.
Deaga
Posts: 86
Joined: Mon May 12, 2003 12:17 am

Post by Deaga »

I learned mapping about 2 years ago, but got rusting after not doing anything for about 6 months. I can't even get a mover to freaking work.
Sharing the wealth, two cents at a time.
Shuri
Chaotic Dreams Team
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Post by Shuri »

Just so you know, (this caused me hassle when adjusting to UEd 3) you have to use static meshes instead of bsp for movers now :)
Deaga
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Joined: Mon May 12, 2003 12:17 am

Post by Deaga »

Well, son of a *****.
Sharing the wealth, two cents at a time.
LoQtUS
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Post by LoQtUS »

Oh yea, all movers are statics :) confused me too for a while :)
I like it alot better now thought. If i need a lift then i can just design it in my fav 3d proggy and inport it.
The Dark Side of Chaos.
Deaga
Posts: 86
Joined: Mon May 12, 2003 12:17 am

Post by Deaga »

I've never worked with static meshes before. Now I feel like a novice.
Sharing the wealth, two cents at a time.
Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

They're great once you get used to them. They allow you to make much more detail in your levels without sacrificing too much framerate, especially if you use the same meshes several times. Plus they are great for experimenting with karma to geometry reactions.

I've been working on creating a spike trap recently which uses movers. The trap is triggered by a switch, so if you see someone in the spot, you can activate the trap. It uses karma collisions to hold the corpse in the trap, and then when the spikes retract, the corpse drops to the floor. It's a pretty cool effect, but just one of the cool new things you can do with UT2003.

I was used to Unrealed2, and getting used to Unrealed3 took some time, but not like learning a whole new engine, and the new features are great. I love the new particle system and all the cool things you can do with textures now. It all adds up to allowing mappers to achieve much more detail and coolness with thier levels.
Deaga
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Joined: Mon May 12, 2003 12:17 am

Post by Deaga »

I learned mapping from an Unreal site, not UT.
Sharing the wealth, two cents at a time.
elpollodiablo
Posts: 127
Joined: Sun Mar 16, 2003 8:16 pm
Location: a hut

Post by elpollodiablo »

i cant figure out how to move stuff around there. you are all better than me (:
backwards smiley!
Deaga
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Joined: Mon May 12, 2003 12:17 am

Post by Deaga »

The smiley looks awkward. My eyes are going to explode.
Sharing the wealth, two cents at a time.
Deaga
Posts: 86
Joined: Mon May 12, 2003 12:17 am

Post by Deaga »

I know I can't pull a deck16][ or facing worlds or lava giant out of my arse, but I can make one on on maps.

What texture packages are good in UT2k3?
Sharing the wealth, two cents at a time.
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