Chaos team growing?
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- Posts: 3098
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Deaga:
Peptalk! hehe (advice) start working with the default stuff first then once you have a grasp of the basics, and some of the intermediat stuff start using and adding custom stuff. ( just an openion) Im under the assumption that you havnt been mapping long, and to be honest its not fair to compair yourself with some one that has been mapping for a while. Trust me, there is a point where the editor becomes second nature and you see yourself progressing
Have fun at the lan 
Neolith: NOOOo thank you!! hehe and JB for that Deliverer of Rail Furry that i love to use on Oilrig when people are on the other side of pipes.
Furry:
ya cant
the fans theyll start revolting
heheh





Neolith: NOOOo thank you!! hehe and JB for that Deliverer of Rail Furry that i love to use on Oilrig when people are on the other side of pipes.

Furry:




The Dark Side of Chaos.
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- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
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They're great once you get used to them. They allow you to make much more detail in your levels without sacrificing too much framerate, especially if you use the same meshes several times. Plus they are great for experimenting with karma to geometry reactions.
I've been working on creating a spike trap recently which uses movers. The trap is triggered by a switch, so if you see someone in the spot, you can activate the trap. It uses karma collisions to hold the corpse in the trap, and then when the spikes retract, the corpse drops to the floor. It's a pretty cool effect, but just one of the cool new things you can do with UT2003.
I was used to Unrealed2, and getting used to Unrealed3 took some time, but not like learning a whole new engine, and the new features are great. I love the new particle system and all the cool things you can do with textures now. It all adds up to allowing mappers to achieve much more detail and coolness with thier levels.
I've been working on creating a spike trap recently which uses movers. The trap is triggered by a switch, so if you see someone in the spot, you can activate the trap. It uses karma collisions to hold the corpse in the trap, and then when the spikes retract, the corpse drops to the floor. It's a pretty cool effect, but just one of the cool new things you can do with UT2003.
I was used to Unrealed2, and getting used to Unrealed3 took some time, but not like learning a whole new engine, and the new features are great. I love the new particle system and all the cool things you can do with textures now. It all adds up to allowing mappers to achieve much more detail and coolness with thier levels.
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- Posts: 127
- Joined: Sun Mar 16, 2003 8:16 pm
- Location: a hut