Chaos Rocket launcher

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Post Reply
cvydas
Posts: 9
Joined: Tue Jul 15, 2003 9:05 am
Contact:

Chaos Rocket launcher

Post by cvydas »

can one of you coders post an .int so i can get the new rocket launcher weapon to load in switch arsenal5 menu? should look something like this Object=(Class=Class,MetaClass=Engine.Weapon,Name=etc.etc.) so i can play other maps an game types with this weapon. thanks .
Wormbo
Chaotic Dreams Team
Posts: 396
Joined: Tue Aug 20, 2002 3:06 pm
Location: Quedlinburg, Germany
Contact:

Post by Wormbo »

Try adding this line to ChaosUT.int:
Object=(Class=Class,MetaClass=Engine.Weapon,Name=ChaosUT.CUTRocketLauncher,Description="The Trident Tri-barrel Rocket Launcher is extremely popular among competitors who enjoy more bang for their buck. The rotating rearloading barrel design allows for both single- and multi-warhead launches, letting you place up to three dumbfire rockets on target. The warheads are designed to deliver maximum concussive force to the target and surrounding area upon detonation.")
The description isn't updated yet, but you know how to use it, anyway. ;)
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Doh we missed that one. Sorry :oops:
Jb
Swift Viper
Posts: 160
Joined: Sun Aug 25, 2002 12:17 am

Post by Swift Viper »

Will this be added in with the bug fix patch? I too was sad not to find the laser guided rocket launcher along with the other weapons.

*Runs off to add lines to ChaosUT.ini*
Mad Member with lots of ideas and questions and somewhat good fragging skills.
cvydas
Posts: 9
Joined: Tue Jul 15, 2003 9:05 am
Contact:

Post by cvydas »

Thank you Worbo. :wink:
jeditobe1
Inactive Chaos Team Member
Posts: 2638
Joined: Mon Mar 10, 2003 11:06 pm
Location: The Dagobah System
Contact:

Post by jeditobe1 »

I think JB added a full description to the file this afternoon.
I make Darth Vader look like a teenage punk with a lightsaber.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
Contact:

Post by jb »

Yes issue is now fixed in this 1.01 release.
Jb
Post Reply