Weapon Animation Bugs...

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lt_jake_veart
Posts: 2
Joined: Thu Jul 17, 2003 7:44 pm

Weapon Animation Bugs...

Post by lt_jake_veart »

Has anyone noticed that the Sniper Rifle doesn't recoil first shot after switching ammo? Also, the multiarrow animation doesn't activate either. And the grenade launcher doesn't do the reload animation with repeated fire.

Other than that, I LOVE THIS! I loved it in the Original UT, and I love it even more now.

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jeditobe1
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Post by jeditobe1 »

The nade launcher is set up like a six shooter. Since each of the extra ammo types has six nades, it rotates around and doesnt need much of a reload time, thus it can repeatedly fire.

The other two were bugs we had in the past but i thought we fixed. maybe they got broken again somewhere along the line. They should animate if you let the change ammo animation finish. If they dont please post again.
I make Darth Vader look like a teenage punk with a lightsaber.
Poultry-Geist
Posts: 6
Joined: Thu Jul 17, 2003 2:03 am
Location: Longmont, CO

Meh

Post by Poultry-Geist »

Works fine for me I can't tell what your problem is :x It could possibly have something to do with system specs. Or maybe you didnt click the alternate fire button. The button is sort of tricky if you ask me :wink: I've screwed up on it three times thinking ive had it on multishot.





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jb
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Re: Weapon Animation Bugs...

Post by jb »

lt_jake_veart wrote:Has anyone noticed that the Sniper Rifle doesn't recoil first shot after switching ammo? Also, the multiarrow animation doesn't activate either. And the grenade launcher doesn't do the reload animation with repeated fire.

Other than that, I LOVE THIS! I loved it in the Original UT, and I love it even more now.

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Ok we can try to look into that for you....
Jb
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