Just some miscallaneous suggestions

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Zachariah
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Just some miscallaneous suggestions

Post by Zachariah »

These are a few suggestions that I feel this mod would benefit from

Bloody Footprints as you get near the brink of death (20hp or lower) a path of footprints that trail behind the player for 10 steps (more if it wont impact performance TOO much) making choosing your next victim a little more strategic.

Lower immunity to poison The Poison effect wears off to fast , and does too little damage (or maybe I'm just not getting poisoned often enough) anyway , how about making poison damage increase according to current health. going up one point of damage per 10 points of missing health. but the minimum staying the same.

Change the Derez Effect plain and simple , the standard derez just plain pisses me off.


Give Proxies and explosive grenades distinct explosions I feel that the proxies , and the explosive grenades deserve distinct explosions , instead of just using the rocket explosions. Distinctive explosions would allow you to better identify what your enemy is using. Grenades should go Boom a little larger

Visible laser Make the Laser visible on the sniper when the advanced weapon option is active. So that you can see a red laser(like the firemine)that extends to the laserdot . this would only be visible for the player and not his enemies though.
Swift Viper
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Re: Just some miscallaneous suggestions

Post by Swift Viper »

Blue = my words

Bloody Footprints as you get near the brink of death (20hp or lower) a path of footprints that trail behind the player for 10 steps (more if it wont impact performance TOO much) making choosing your next victim a little more strategic.

There is one problem I see in this, it would make people low on health be targeted too easily and people would most likely go after low health players (same thing with heartbeat sounds).

Lower immunity to poison The Poison effect wears off to fast , and does too little damage (or maybe I'm just not getting poisoned often enough) anyway , how about making poison damage increase according to current health. going up one point of damage per 10 points of missing health. but the minimum staying the same.

Not sure what to say about this yet

Change the Derez Effect plain and simple , the standard derez just plain pisses me off.

Edit: Now I know what you mean. It might have to be a standalone mutator from ChaosUT and gibbing bodies in UT were the days :) .

Give Proxies and explosive grenades distinct explosions I feel that the proxies , and the explosive grenades deserve distinct explosions , instead of just using the rocket explosions. Distinctive explosions would allow you to better identify what your enemy is using. Grenades should go Boom a little larger

That would be nice and I think they would already working on it.

Visible laser Make the Laser visible on the sniper when the advanced weapon option is active. So that you can see a red laser(like the firemine)that extends to the laserdot . this would only be visible for the player and not his enemies though.

I like that too, would be even better then crosshair as you can exactly where you would hit from left and right handed views (and even better if it could be added to all weapons IMO).
Last edited by Swift Viper on Fri Aug 01, 2003 3:27 am, edited 1 time in total.
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Shuri
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Post by Shuri »

Change the Derez Effect plain and simple , the standard derez just plain pisses me off.
I agree, and I've had the same thought. I think going back to the UT1 style would be best - leave bodies, let em be gibbed.
thegreywolfe
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Post by thegreywolfe »

Ah, the day's when you could set it to an unlimited number of corpses in a room, at least until your machine locked up. It would be nice to see gibbage everywhere, I don't care for the UT2003 derez myself.

I don't know about the footprints, I allready hunt bots by heartbeat. The target laser for the sniper rifle sounds great. I think that might actually help balance a little. It's kinda hard right now to track back a sniper to his hiding spot. I don't mind snipers too terribly much, but I hate when you get one that's good (like that damn bot last night) that can one shot you and you can never find where they are sitting.
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Shadowstar
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Post by Shadowstar »

I'd rather that the footprints only appear when you walk through blood, and only for about 3-4 steps. Maybe if you step on a gib, it dissapears and you trail bloody footprints for a while. Duke Nukem 3d did something like that and it was pretty cool. Could adapt it to fluid volumes too.

I like that poison idea. If the poison lasted alot longer, it would really give it a distinction from being on fire. Gameplay wise, napalm would be capable of killing someone, but if poison damage scales according to remaining health, it would basically be impossible to kill someone with just poison alone (at 1 health, it would cause 0 damage). So there's some interesting strategy there. I think the initial explosion of the poison grenade causes some damage, so if you did get someone that low on health, an accurate shot could still kill them, but plain exposure wouldn't. A nice touch, and there's alot that could be done with that idea.

I am planning on giving Proxies more distinct explosion sounds. Same could be done with standard grenades.

I suggested visible laser beams in foggy environments in the dev forum some time ago, but it was never really decided on. It would be an interesting idea. Maybe its always visible for the sniper, but only visible for others in foggy environments (where it would be difficult to see snipers normally anyway).
Corvus|CL
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Post by Corvus|CL »

I played often with bloody footprint mutator in old UT...
When you hurt someone slightly it leaves a slight trail which disappears fast.
When you hurt someone big it leaves a clear trail which stays longer.

It wasn't a big problem for the players low on health, because in full matches it was hard to follow a single track by the masses of footprints... ;)

But it was cool when you followed a track until it ended by a healthpack... ;)
Or when you hurt the flag carrier and were able to follow him... ;)

I think this is a good idea for a generall mutator, not only for chaos, maybe someone makes one... :)
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jb
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Post by jb »

I don't mind snipers too terribly much, but I hate when you get one that's good (like that damn bot last night) that can one shot you and you can never find where they are sitting.
Thats the whole idea of a sniper :) And I rather enjoy being picked of once or twice because it makes me want to go in and take out that SOB. And its a good feeling to find and flush out a sniper. Lately I have used Flash nades to surpise him, then grappled to his location to deal with him personally :)
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Post by Corvus|CL »

jb wrote:Lately I have used Flash nades to surpise him, then grappled to his location to deal with him personally :)
Therefore I wish a Sword to deal with them... :)
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Zachariah
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Post by Zachariah »

Shadowstar wrote
it would basically be impossible to kill someone with just poison alone (at 1 health, it would cause 0 damage).
Thats not quite what I meant. what I was saying is that , if you have100 hp the poison does around 2damage per sec. 90 would be 3 damage , 80 would be 4 , 70-5 ,60-6 , 50-7 , 40-8 , 30-9 , 20-10 . as your health goes down , your immunity lowers. bu it only effects you for a limited amount of time. I am suggesting this because when I get poisoned (by an arrow, not a grenade, grenades are perfect) I usually vomit 4 times , and then I'm well again , and my health goes from 100 to 88 or 92. I think that poison shold have a bit more of an impact , but I like your idea of it not being enough to finish him off.

I don't know about the bloody footprints , I like the idea , but I can see how you guys would think its unfair.... BUT i came up with another idea... To replace the derez effect , the player bursts into a pool of blood upon death, then , when you walk through the blood...Bloody foorprints.
Shadowstar
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Post by Shadowstar »

That works too. Sounds good to me.

Also, maybe if you are in a scope and a flash grenade goes off in front of you, it blinds you for longer, maybe it could even do some damage? That would be rather realistic.

We could even have a blinding effect occur when someone looks directly at a sunlight actor. The closer the center of your view comes to the actor, the more intense the blinding effect. If you were to zoom in on the sun, it would act like a flash grenade and blind you for several seconds. That's realistic too...
Zachariah
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Post by Zachariah »

I'm back with some more miscellaneous suggestions that don't quite fit into the other categories.

Werent there little floating goats that you hallucinated when poisoned in cut? If there were . Bring em back . IF not , put em in!

Stick proxies to players? Oh come on...you know you want too.

Text specific Spraypaint logos howa about spraypaint logos that you can add text to and edit on the fly . theres gotta be some sort of scripted texture that would support that. This , in my opinion , is what players Really want in a spraypaint option(at least...I do) Imagine , chaos stickynotes!

Spraypaint on players warpaint , team logos , on the fly teamskins , etc...

Team specific flash grenade colors <--self explanatory .

have the proxy ammo rumble a little how bout having the proxy ammo pickup shake , and wobble every now and then. thos little guys are probably restless in there.

make fire effect BIGGER when a player is onfire they should be COMPLETELY engulfed in flames. not just have a flaming butt.
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