This is why I'm saying there could be an option in the installer that lets people decide whether to let the installer pre-bind keys. By default, the option is off so it won't do anything. If you click it, there could be a warning next to it that says "this may overwrite your existing binds!". If it's optional, I can turn it on when installing on fresh machines for the public to use.
But that's just a suggestion. Otherwise what I will probably end up doing is making ini's specifically for the convention.
modsquad review
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- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
- Contact:
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
Ok, let's gab on this. What the heck.
Nobody wants folks playing Chaos more than me. Maybe just as much, but not more than me. I want players big time.
But I am also of the belief that you have to draw a line somewhere. We must not try to implement every possible option, scenario, choice, and preference into one mod. It is possible to try and make everyone happy, and end up making noone happy.
There are going to be plenty of key binds and GUI options and INI options and the like by the time we are done with this mod. It is my opinion, that we need to be very selective when thinking of adding anything even remotely like this.
And there are plenty of other examples here and in dev forums, of suggested options and choices and tabs and menus. So if someone was to next say, "but this is just a little thing", that doesn't cut it either. Add up all the little things, and you got one big ball of wax. An option for this, a choice for that. An ini setting here, GUI checkbox there.
It can become too much. It can become an unneccarily overly cumbersome place. Each and every option needs to be worthy.
And while I want many more players, even I put limits on what I'm willing to do to get them. For example, would I stop playing while I'm having fun with my friends, to teach some new player who didn't even take the time to read the manual, how to bind a grapple? You bet I would! I've been doing it for years.
But I have also seen many examples over the years, where I just shrug my head and walk away. And this is one of them.
It's my Darwinian theory of gamers. If you can't work a scrollbar, then you didn't make the cut. You are the wildebeest in the nature movies that gets separated from the herd at the river, and pulled by your head into the muddy water by some big arsed croc. Natural selection processes at work there.
If you cannot bind a key with a GUI, you probaly aren't going to have much luck with the game anyway, nor enjoy it. I'm not stressing these folks.
But all of the above was just for fun. Bottom line is that I do not support designing the mod for one time users at a convention somewhere. Nor do I support designing it for folks who can't find their own feet. If we have to live by the dimmest among us, it's gonna suck. The average newbie gamer can easily figure out how to do this, and that's all we need, or should do.
Ever see those stickers on the packages of pigs feet (and other pieces of carcass) at the meat market, that say "cook before eating"? I have, and we should not be using those either, as it's getting in the way of natural selection. Sometimes you just gotta let the croc take 'em.
Nobody wants folks playing Chaos more than me. Maybe just as much, but not more than me. I want players big time.
But I am also of the belief that you have to draw a line somewhere. We must not try to implement every possible option, scenario, choice, and preference into one mod. It is possible to try and make everyone happy, and end up making noone happy.
There are going to be plenty of key binds and GUI options and INI options and the like by the time we are done with this mod. It is my opinion, that we need to be very selective when thinking of adding anything even remotely like this.
And there are plenty of other examples here and in dev forums, of suggested options and choices and tabs and menus. So if someone was to next say, "but this is just a little thing", that doesn't cut it either. Add up all the little things, and you got one big ball of wax. An option for this, a choice for that. An ini setting here, GUI checkbox there.
It can become too much. It can become an unneccarily overly cumbersome place. Each and every option needs to be worthy.
And while I want many more players, even I put limits on what I'm willing to do to get them. For example, would I stop playing while I'm having fun with my friends, to teach some new player who didn't even take the time to read the manual, how to bind a grapple? You bet I would! I've been doing it for years.
But I have also seen many examples over the years, where I just shrug my head and walk away. And this is one of them.
And then there's the poor idiot saps who can't figure out how to use a scrollbar.
It's my Darwinian theory of gamers. If you can't work a scrollbar, then you didn't make the cut. You are the wildebeest in the nature movies that gets separated from the herd at the river, and pulled by your head into the muddy water by some big arsed croc. Natural selection processes at work there.
If you cannot bind a key with a GUI, you probaly aren't going to have much luck with the game anyway, nor enjoy it. I'm not stressing these folks.
Yeah, but teach a croc to fish...Saying "Hit tab" or "Hit I" is much easier than saying "Hit escape, click settings, click the controls tab, and scroll down all the way down to the chaos keybinds.
But all of the above was just for fun. Bottom line is that I do not support designing the mod for one time users at a convention somewhere. Nor do I support designing it for folks who can't find their own feet. If we have to live by the dimmest among us, it's gonna suck. The average newbie gamer can easily figure out how to do this, and that's all we need, or should do.
Ever see those stickers on the packages of pigs feet (and other pieces of carcass) at the meat market, that say "cook before eating"? I have, and we should not be using those either, as it's getting in the way of natural selection. Sometimes you just gotta let the croc take 'em.
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- Posts: 127
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- Location: a hut
The Lowest Common Denominator
I'm so with Flagg on this;
This is not the way of Chaos.
Corporate America has been doing this for years, as has the U.S. litigation system. And look what happened: "Survivor" and "McDonalds(TM) vs. Man with Damp Trousers"If we have to live by the dimmest among us, it's gonna suck.
This is not the way of Chaos.
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- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
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Yeah, well I don't really care either way. The whole suggestion was just to make things a little easier on me. I'll just whip up some ini's, no biggie.
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
Simple option:
With the 'Play CUT2' shortcut, make it use ChaosUser.ini instead of User.ini (by having userini=ChaosUser.ini in the shortcut line).
Then in the install, have a ChaosUser.ini that gets placed in the System folder. This has all Chaos functions bound to keys already.
This way, any newbies can just hop into CUT2 using the CUT2 shortcut and play with the default buttons. Anyone who is more 'advanced' in this sort of stuff, and wants to set everything themselves, will know that they can just overwrite ChaosUser.ini with their own User.ini.
With the 'Play CUT2' shortcut, make it use ChaosUser.ini instead of User.ini (by having userini=ChaosUser.ini in the shortcut line).
Then in the install, have a ChaosUser.ini that gets placed in the System folder. This has all Chaos functions bound to keys already.
This way, any newbies can just hop into CUT2 using the CUT2 shortcut and play with the default buttons. Anyone who is more 'advanced' in this sort of stuff, and wants to set everything themselves, will know that they can just overwrite ChaosUser.ini with their own User.ini.
Only downside is you get people saying "I binded a key to grapple but now it doesn't work" by playing CUT2 from either method.Shuriken wrote:Simple option:
With the 'Play CUT2' shortcut, make it use ChaosUser.ini instead of User.ini (by having userini=ChaosUser.ini in the shortcut line).
Then in the install, have a ChaosUser.ini that gets placed in the System folder. This has all Chaos functions bound to keys already.
This way, any newbies can just hop into CUT2 using the CUT2 shortcut and play with the default buttons. Anyone who is more 'advanced' in this sort of stuff, and wants to set everything themselves, will know that they can just overwrite ChaosUser.ini with their own User.ini.