question on melee...
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question on melee...
all the melee attacks are dependent on how you moved before you attacked right? or are there going to be special attacks for each ammo slot?
Pepito wrote:I remember you saying a while back that the JK2 melee was somewhat of a goal/role model for your own melee system , well , can you/are you going to include something like the saber lockups from jk2? those were always fun , and gave quite an adrenaline rush online.
Hehehe. That gave me the idea of a Max Payne constapation-relieving button-bashing mod.

Well techinally I dont see how two pices of metal can lock, light sabers surePepito wrote:I remember you saying a while back that the JK2 melee was somewhat of a goal/role model for your own melee system , well , can you/are you going to include something like the saber lockups from jk2? those were always fun , and gave quite an adrenaline rush online.

Jb
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You mean like when the sword slide along eachother till both 'hilts' are touching and the two are face to face.... but that would be hard to code I would think, if not even impossible in this engine... dunno... probably not in this release anyway if its possible... jb?
FurrySound{TOC}
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FurrySound wrote:You mean like when the sword slide along eachother till both 'hilts' are touching and the two are face to face.... but that would be hard to code I would think, if not even impossible in this engine... dunno... probably not in this release anyway if its possible... jb?
actually , the saber lockups in JK2 were more along the lines of , two peoples swords meet , at opposite angles , they collide in midair , and each player ends up pushing the other's saber , while the other pushes back , in the end , the person who is strongest(the person who can hit the attack button the fastest) knock's the other person down , and their saber from their hands.