soo

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
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DemonHunter
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soo

Post by DemonHunter »

What does the Chaos team have in mind for their new Game engine licence? :twisted:
Image
[23:21] <DH> everybody knows coders are robots
[23:21] <DH> and should be treated as such
[23:21] <JimMarlowe> shhh
NeoNight
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Joined: Mon Jul 14, 2003 7:15 pm

Post by NeoNight »

lol.... wait are you saying they have won the 1st prize in the MSU? or you think they will be winning? if so then cool!?!?! :twisted:
A knight of the new........
DemonHunter
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Post by DemonHunter »

lol, They'd better win.
No other mod is nearly as cool as the Melee they are adding :D
Image
[23:21] <DH> everybody knows coders are robots
[23:21] <DH> and should be treated as such
[23:21] <JimMarlowe> shhh
FurrySound
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Post by FurrySound »

First things first... Public Release 2...
Ok all "known" bugs are dead. The coders are waiting for feedback. We are really close now guys lets push this out ASAP!!
What does this mean?

1. Internal Release 8 is out. [done]
2. The major hurdles to releasing it to the public have been removed. [done]
3. Release Candidate versions will start to show up. [to be started]
4. Public Release just around the corner. [not the corner on this block, but the next block]

Hey, you... yes, you... the guy reading this right now... go get a napkin (drool)
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
Boereck
Posts: 13
Joined: Fri Nov 07, 2003 5:56 pm

Post by Boereck »

1. Changelog :?:
2-4. Cool! 8)

Damn, forgot napkin. Keybrd fll of savia...
[Edit]Will melee-blocking also block bullets?[\Edit]
jb
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Post by jb »

Boereck wrote:[Edit]Will melee-blocking also block bullets?[\Edit]
Not yet. The support is there but we need to fine tune that. We probably will not hold up PR2 for projectile deflecting...
Jb
Shadowstar
Chaotic Dreams Team
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Post by Shadowstar »

What if we just stole the shieldgun code as a placeholder for PR2? Obviously, you take out the visual effect, but otherwise it should be sufficient.
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