Custom Crosshairs for the ChaosUT2 weapons
Custom Crosshairs for the ChaosUT2 weapons
To be perfectly honest, I ******* hate the normal 2k3 xhairs(main reason I started my own pack(Updated to v5.1))
And since many mods/mutes out there have weapons that are not subclassed to the default 2k3 weapons, I had to learn how to get custom xhairs onto them.
Well, I hammered out some User.Ini entries that will let you use custom xhairs on the ChoasUT2 weapons.
Enjoy!
Just add these lines to your User.ini
[chaosut.gravvortex]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.Crossbow]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CGL]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.ERDW]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
[ChaosUT.Cutter]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CUTRifle]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.Claw]
ExchangeFireModes=0
Priority=X
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrosshairTextureName=Change as necessary
CustomCrosshair=XX
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.TurretLauncher]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=XBeta3.Eyclan
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CPP]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=xbeta3.klaw
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.MUG]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=XBeta3.mage
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
ChaosUT.CUTRocketLauncher is omitted since it pulls its xhair off of the 2k4 xhair(for now anyway)
And since many mods/mutes out there have weapons that are not subclassed to the default 2k3 weapons, I had to learn how to get custom xhairs onto them.
Well, I hammered out some User.Ini entries that will let you use custom xhairs on the ChoasUT2 weapons.
Enjoy!
Just add these lines to your User.ini
[chaosut.gravvortex]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.Crossbow]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CGL]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.ERDW]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
[ChaosUT.Cutter]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CUTRifle]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=Change as necessary
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.Claw]
ExchangeFireModes=0
Priority=X
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrosshairTextureName=Change as necessary
CustomCrosshair=XX
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.TurretLauncher]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=XBeta3.Eyclan
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.CPP]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=xbeta3.klaw
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[ChaosUT.MUG]
ExchangeFireModes=0
Priority=X
CustomCrosshair=XX
CustomCrosshairTextureName=XBeta3.mage
CustomCrosshairScale=X.XX (2.0=Msx/Normal size)
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
ChaosUT.CUTRocketLauncher is omitted since it pulls its xhair off of the 2k4 xhair(for now anyway)
Last edited by Kyllian on Sun Apr 11, 2004 1:54 am, edited 4 times in total.
-
- Chaotic Dreams Team
- Posts: 3290
- Joined: Sun Apr 06, 2003 6:22 am
- Location: Arizona
- Contact:
Interesting.....
My Chaos Google Drive (sounds, etc):
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
Just search for xweapons and put the chaos ones under the last entry of any of the xweapons ones
Something like this:
Don't forget, in the CustomCrosshairTextureName= section, it has to be PackageName(the name of the UTX file).CrosshairName
Something like this:
Code: Select all
[XWeapons.Redeemer]
ExchangeFireModes=0
Priority=7
CustomCrosshair=20
CustomCrosshairTextureName=[i]whatever crosshair name[/i]
CustomCrosshairScale=1.000000
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
[chaosut.gravvortex]
ExchangeFireModes=0
Priority=20
CustomCrosshair=17
CustomCrosshairTextureName=[i]whatever crosshair name[/i]
CustomCrosshairScale=1.000000
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
Yes and No.jb wrote:so kyl, you got that crash worked around?
Yes, but it requires fooling 2k4 into loading the textures as a subclass of the Jugg species
No, because it makes 2k4 believe its needed for online play, so you get a "ConnectionFailed" when trying to join a server due to a "Incompatible Game File" error
But, Ron Prestenback(coder responsible for customxhair support) posted the viable workaround and that the bug would be fixed in the first 2k4 patch.
So this pretty much confirms that my code was working, its just that 2k4 was being told to look for a texture file that wasn't being loaded
Anyway, it should be working after the first patch(YAY!)