ChaosUT PR2.0 Bug Thread
Sometimes when fighting a player(Example: Sigma vs velofire) sometimes Sigma doesnt show up, so Velo has to wait till they both die. and if Sigma goes next, still doesnt show.
EDIT: Forgot this one.
Sometimes when theres a tad bit of lag or none at all, when you spectate someone, sometimes you go into first person mode and watch them through their eyes. Creepy.
EDIT: Forgot this one.
Sometimes when theres a tad bit of lag or none at all, when you spectate someone, sometimes you go into first person mode and watch them through their eyes. Creepy.
Ph33r T3h M33PTR1X.
The meeptrix meeps you.
The meeptrix meeps you.
-
- Posts: 3098
- Joined: Fri May 17, 2002 4:37 pm
- Location: USA
- Contact:
Offline, I haven't been able to find a server running CUT2 other than 2-3 Duel serversjb wrote:Doh sorry about that.. off or on-line testing?
Speaking of which, just found these:
Warning: Tab_DuelOtherSettings Package.GUITabControl.Tab_DuelOtherSettings (Function ChaosGames.Tab_DuelOtherSettings.InternalOnClick:0088) Accessed None
Warning: ChaosDuelStartupMsg None (Function ChaosGames.ChaosDuelStartupMsg.ClientReceive:0148) Accessed None
Warning: Paths may not be valid.(appears to be from the loadup of AncientDecree)
Online game too
That's about all I found, most of the log file was misc junk 2k3 collects into the log
Besides, I'm used to seeing a mess of logged errors from being on the v2/v2.1 beta team
-
- Posts: 3098
- Joined: Fri May 17, 2002 4:37 pm
- Location: USA
- Contact:
-
- Posts: 3098
- Joined: Fri May 17, 2002 4:37 pm
- Location: USA
- Contact:
-
- Posts: 3098
- Joined: Fri May 17, 2002 4:37 pm
- Location: USA
- Contact:
Yes, we are aware of that issue... you can try starting an instant action game without Chaos loaded, then join the server you want, otherwise you will need to exit UT2k3 and restart it. Sorry for the inconvenience and we appreciate your patience while we fix it.
FurrySound{TOC}
-The sun never sets on the Chaotic Dreams Empire
-The sun never sets on the Chaotic Dreams Empire
An occasional bug: Sometimes the animation for an attack will not play, but the sound effect does fire and the motion blur trail appears, with the attack still hitting the enemy. This tells me that it is not a lag issue and the client portion of the program is aware of the attack, otherwise there should be no sound or trail. Also, I should have mentioned that blocking does not seem to work well against weapons with thickness though I have few ideas as to the cause. I'm not sure if this is intentional, which it may well be, but it makes fighting battleaxes and hammers even harder than it already is. Also I am not certain, but there seems to be some problems with mid-air collision detection, though it could just be the lag. And these are just ideas, but when you eventually get to replacing what I am told are placeholder animations, you may want to take special care in working on the position of the weapon during block animations, because the current block provides poor coverage from most directions.
[edit]
Oh yeah, and the two female announcer voices don't seem to work, it seems to default to Evil when they are selected.
[edit]
Oh yeah, and the two female announcer voices don't seem to work, it seems to default to Evil when they are selected.
-That is not dead which can eternal lie,
And with strange aeons even death may die.
And with strange aeons even death may die.
-
- Posts: 3098
- Joined: Fri May 17, 2002 4:37 pm
- Location: USA
- Contact: