Awesome!
But i think the sequence should be Crouch > Forward dodge while rising > Attack.
Also, some of the existing attacks are off center, especialy the quick thrusting stabs and the big heavy downward smashes. They hit slightly to the right, and I don't know whether this is intended or not. And I would also like to see some upwards attacks too.
The Templar and Bastard sword attacks are kind of odd too. They attack using the broad side of the blade, as opposed to the sharp edge. Doesn't make any difference in the game play, but it makes the attacks look weird.
Are you going to animate the kick attack? It looks weird when I'm just standing there and the other guy just bounces backwards. Maybe the kick should be made into a regular attack and have different types of kicking attacks used to disrupt the enemy. Kicks to the head should cause your screen to turn white for a while like the flash grenade effect. Maybe an animation of the victim reeling back from the pain or clutching his groin after a vicious low blow. Ouch.
Can you make it so that you get knocked down to the ground after a particularly brutal hit with a Warhammer? I was playing Soul Calibur II the other day and I wanted to see some sort of rising attack or rolling dodge or something.
And is it possible to make it so that dismembering someone doesn't completely destroy whatever limb was just removed? It looks kinda wierd when I behead someone with a katana and his head is reduced to bone.
And can you make it so that dead bodies and gibs interact with players and vehicles? I want to see someone get knocked sensless by a flying torso and have his body sprawled over my windshield when I run him down. Is it also possible to have blood splatter on characters, weapons, and vehicles, so that when my victims are a split second from becoming a blood stain on my Scorpion's hood and they see it, they will know that others have already met their particularly bloody fate.
Wow, I asked for a lot today. Don't want to put too much strain on you guys. You seem to have a lot on your hands right now. Well, I guess that's all. For now...