New Chaos vehicle suggestions and discussion
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Well, I don't think a map'd have too many of them. But it is a good point. The shield power should only be cumulative when it applies on other shield tanks. You'd just have to bust the offensive bubble. Or something.TKATK wrote:shield tank:intresting,but overpowered as
1.players could shield shield tanks in a line from base to base so they can shield a offensive vehicle creating a indestructable tank
Perhaps the the shield tank could have a ninigun seat... and the shielding effect would reduce the damage done when it is on. Example: the tank is moving with the shiled, gunner is shooting. The shield goes down, and the gun can do more damage. This would balance out the extra protection, methinks.
AKA: Enamel_32
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actually, it doesn't balance it. you still have it forming bubbles and the minigun doesn't do much damage by itself anyway. make it so that the minigun sucks up the shields ammo when firing IF the shield is deployed. also the minigun could be stronger since there would have to be SOME use of the ammo drain.Isotope wrote:Perhaps the the shield tank could have a ninigun seat... and the shielding effect would reduce the damage done when it is on. Example: the tank is moving with the shiled, gunner is shooting. The shield goes down, and the gun can do more damage. This would balance out the extra protection, methinks.

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Allow the minigun to fire and drain ammo while firing, but don't let rounds escape the shield. It could still hit things trapped inside, but wouldn't be an offencive (sp?) outpost.chaoskirina wrote:actually, it doesn't balance it. you still have it forming bubbles and the minigun doesn't do much damage by itself anyway. make it so that the minigun sucks up the shields ammo when firing IF the shield is deployed. also the minigun could be stronger since there would have to be SOME use of the ammo drain.Isotope wrote:Perhaps the the shield tank could have a ninigun seat... and the shielding effect would reduce the damage done when it is on. Example: the tank is moving with the shiled, gunner is shooting. The shield goes down, and the gun can do more damage. This would balance out the extra protection, methinks.
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actually that would still make the bubbles.Mystrunner_h2g2 wrote:Allow the minigun to fire and drain ammo while firing, but don't let rounds escape the shield. It could still hit things trapped inside, but wouldn't be an offencive (sp?) outpost.chaoskirina wrote:actually, it doesn't balance it. you still have it forming bubbles and the minigun doesn't do much damage by itself anyway. make it so that the minigun sucks up the shields ammo when firing IF the shield is deployed. also the minigun could be stronger since there would have to be SOME use of the ammo drain.Isotope wrote:Perhaps the the shield tank could have a ninigun seat... and the shielding effect would reduce the damage done when it is on. Example: the tank is moving with the shiled, gunner is shooting. The shield goes down, and the gun can do more damage. This would balance out the extra protection, methinks.

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Well... what would you reccomend?chaoskirina wrote:actually that would still make the bubbles.Mystrunner_h2g2 wrote:Allow the minigun to fire and drain ammo while firing, but don't let rounds escape the shield. It could still hit things trapped inside, but wouldn't be an offencive (sp?) outpost.chaoskirina wrote: actually, it doesn't balance it. you still have it forming bubbles and the minigun doesn't do much damage by itself anyway. make it so that the minigun sucks up the shields ammo when firing IF the shield is deployed. also the minigun could be stronger since there would have to be SOME use of the ammo drain.
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Okay, okay. 'nother limitation.
There would need to be a limit for the secondary fire thing, the wall between two tanks, and possibly just in every case. I mean, if the wall made between two of 'em is like, a mile long, there's no way it'd be strong. So, maybe the futher they are apart, the more damage the shields would take? Or even nix the ability after a certain range?
There would need to be a limit for the secondary fire thing, the wall between two tanks, and possibly just in every case. I mean, if the wall made between two of 'em is like, a mile long, there's no way it'd be strong. So, maybe the futher they are apart, the more damage the shields would take? Or even nix the ability after a certain range?
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perhaps more like after a few hits the shield begins to use more ammo in order to repait the spots that were damaged.Mystrunner_h2g2 wrote:Okay, okay. 'nother limitation.
There would need to be a limit for the secondary fire thing, the wall between two tanks, and possibly just in every case. I mean, if the wall made between two of 'em is like, a mile long, there's no way it'd be strong. So, maybe the futher they are apart, the more damage the shields would take? Or even nix the ability after a certain range?

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Exactly! It would be great to be able to wear a hole in the sheild, but I don't know how hard that'd be to code.chaoskirina wrote:perhaps more like after a few hits the shield begins to use more ammo in order to repait the spots that were damaged.Mystrunner_h2g2 wrote:Okay, okay. 'nother limitation.
There would need to be a limit for the secondary fire thing, the wall between two tanks, and possibly just in every case. I mean, if the wall made between two of 'em is like, a mile long, there's no way it'd be strong. So, maybe the futher they are apart, the more damage the shields would take? Or even nix the ability after a certain range?
How about a vehicle designed specifically for ramming into things. It has two positions: driver and gunner. Its primary fire would project a shield in a cone pattern around the vehicle in order to protect it from damage. The shield would do extra damage to enemy vehicles and shunt them aside or fling them straight into the air. The shield should have a low energy capacity so that it can only be activated for about three seconds and take three seconds to fully recharge. Secondary fire can be a nitro boost thing that increases the speed of the vehicle and leaves a trail of scorched, burning earth behind it. The gunner should probably have a minigun or plasma turret thing.
The speed of the vehicle should be somewhere between a Hellbender and a Scorpion.
The speed of the vehicle should be somewhere between a Hellbender and a Scorpion.
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