Release 3: You guys rule

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Nemephosis
Posts: 76
Joined: Sat Apr 19, 2003 7:39 pm

Post by Nemephosis »

I would like to thank you guys for making the fire useful. You bumped it from 6 damage per tick to 8 and it may not be a lot on paper but in game it's a world of difference. MUCH better, thank you for that.

Now, all we need is the CAS12, and I do believe Chaos will be perfect :D
LoQtUS
Posts: 2710
Joined: Mon May 06, 2002 6:30 pm
Location: Orlando FL
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Post by LoQtUS »

Actualy, in that situation you could free fall for a while, and as you approch the ground Grapple the ground. It will pull you to the ground gently. Now you dont have to worry about fall damage ;) Shhhhhhhh dont tell everyone its a secret. You have to be quick but it works.
The Dark Side of Chaos.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Post by jb »

Keep the suggestions coming. We can not add every one (as no one would ever agree on everything this up, this down, ect) but we can take them all, find some trends and then tweak based on that...
Jb
Nemephosis
Posts: 76
Joined: Sat Apr 19, 2003 7:39 pm

Post by Nemephosis »

CAS12 and poison mug. That's all I can think of.
jb
Posts: 9825
Joined: Fri May 03, 2002 12:29 am
Location: Coral Springs, FL
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Post by jb »

Nemephosis wrote:CAS12 and poison mug. That's all I can think of.
Some how I knew you would say CAS12 :) :) :) :) :)
Jb
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