dont like the MUG ?
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They also dont stay frozen for very long. I think the MUG Ice should do less damage but freeze them for longer, since you can do enough damage with the firemode. If you want to kill them, you use fire, if you want to freeze them, use ice. Would also be nice if we could figure out how to make ragdolls stiff, so they dont bend, but rather fall over and tumble around realistically.
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The Warlock wrote:
So my idea is dense gas
- dose no damage
- lingers for about a minuite
- can't be seen through (ideal for hiding mines, may still snipe though)
- slows people down (could be used to cusion a fall aka final fanatsy movie)
Also it would be good if the mug didn't always start with flame ammo. Granade Lancher and crossbow both have standard ammo it makes sense for them to start with it, but I think the mug should randomly start with an ammon type.
Shuri wrote:I love the MUG. Right now, the only suggestion I can give is for a thrid ammo type, one that sprays poison gas and comes in a green bottle. But other than that, it's perfect. I love having a flamethrower again.
and I agree, the MUG does need at least one more ammon type (the M stands for multi) but we there's already enough poison.Hmm, I wouldn't be so keen on poison. The MUG 'fits' with only fire and ice... adding a 3rd type, that we already have Nades and Arrows for would seem redundant.
So my idea is dense gas
- dose no damage
- lingers for about a minuite
- can't be seen through (ideal for hiding mines, may still snipe though)
- slows people down (could be used to cusion a fall aka final fanatsy movie)
Also it would be good if the mug didn't always start with flame ammo. Granade Lancher and crossbow both have standard ammo it makes sense for them to start with it, but I think the mug should randomly start with an ammon type.
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- Chaotic Dreams Team
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Yeah, that does sound nice, though you can achieve something similar with the poison grenades.
My Chaos Google Drive (sounds, etc):
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My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
https://drive.google.com/folderview?id= ... sp=sharing
My Sounds Release Thread:
http://forums.chaoticdreams.org/viewtop ... 7&start=45
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I like that alot.Brandon wrote:I think electricity would be nice, like a a big stream of yellow and white lighting comes streaming out of it.
we could make it a shot type attack instead of the sustainable blasts we have on the Fire and Ice. so when you have it loaded you press your fire button and you(and your oppponents) hear a crash of thunder , and a Thick bolt of lighting arcs from your gun to whoever is infront of you.
we could make it an attack that can hit multiple players at once , but the more players it hits , the lower the damage.
so you could tap it with one player ahead of you and a thick bolt will hit him causing , say , 60 damage , or when several players are nearby , you tap it and hit 5 or 6 of them , but only do about 10 damage each.
I have an idea, an idea! *jumps up and down* You could make the gas ionised so it can conduct electricity, then with one handy hit of the AWO electricity would arc through the gas and connect to its target. And maybe if the user had a sword the electricity would focus on that. Other users could perhaps fire into the cloud with their lightning gun, creating more electrical discharges and contributing to the chaos.