Chaos (UT2K4) was A-OK w/ patch 1 (and all the additional muts I was running with it) for the Onslaught gametype running as a WinXP Pro-based dedicated server. I installed the latest patch, kept everything else the same, and now the server bombs out trying to start up. Here is the server.log (in its entirety, there may be something useful to the devs that I, in my infinitely unworthy ignorance, would overlook):
Log: Log file open, 06/15/04 17:37:57
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3236 (127.29)
Init: Compiled: Jun 11 2004 16:52:46
Init: Command line: ONS-Torlan?LinkSetup=Default?Game=Onslaught.ONSOnslaughtGame?Mutator=AngelItemPhysics.MutItemPhysics,ChaosGames.ChaosUT,Radar2004.RadarDB,SpiderSteroids.MutSpiderSteroidReplacer,StrangeLove55.StrangeLoveArena,?RedTeamSymbol=TeamSymbols_UT2003.Teams.LordsOfPain?BlueTeamSymbol=TeamSymbols_UT2003.Teams.HappyDead?bAutoNumBots=False?NumBots=8 -server -log=server.log
Init: Character set: Unicode
Init: Base directory: F:\UT2004\System\
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Patch_[2004-06-11_16.51]
Init: Object subsystem initialized
Log: Browse: ONS-Torlan?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?LinkSetup=Default?Game=Onslaught.ONSOnslaughtGame?Mutator=AngelItemPhysics.MutItemPhysics,ChaosGames.ChaosUT,Radar2004.RadarDB,SpiderSteroids.MutSpiderSteroidReplacer,StrangeLove55.StrangeLoveArena,?RedTeamSymbol=TeamSymbols_UT2003.Teams.LordsOfPain?BlueTeamSymbol=TeamSymbols_UT2003.Teams.HappyDead?bAutoNumBots=False?NumBots=8
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 38166->37947; refs: 570890
Log: Game class is 'ONSOnslaughtGame'
Log: Bringing Level ONS-Torlan.myLevel up for play (20) appSeconds: 16.718000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators AngelItemPhysics.MutItemPhysics,ChaosGames.ChaosUT,Radar2004.RadarDB,SpiderSteroids.MutSpiderSteroidReplacer,StrangeLove55.StrangeLoveArena,
ScriptLog: Random Grav Belt did not properly initialize. Blame MMel.
ScriptLog: SL Mutator Started
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: -------ArenaAmmoPickupClassName XWeapons.MinigunAmmoPickup
ScriptLog: -------ArenaAmmoPickupClassNameB XWeapons.MinigunAmmoPickup
ScriptLog: -------ArenaWeaponClassName XWeapons.Minigun
ScriptLog: bAutoNumBots: False
ScriptLog: Using Official Link Setup: Default
Critical: ChaosUT ONS-Torlan.ChaosUT (Function ChaosGames.ChaosUT.AlwaysKeep:0000) Infinite script recursion (250 calls) detected
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (MinigunAmmoPickup ONS-Torlan.MinigunAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (MinigunAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (PhysicsAmmoPickup ONS-Torlan.PhysicsAmmoPickup, Function Engine.Actor.PreBeginPlay)
Critical: ULevel::SpawnActor
Critical: (PhysicsAmmoPickup)
Critical: UObject::ProcessEvent
Critical: (SniperAmmoPickup ONS-Torlan.SniperAmmoPickup9, Function Engine.Actor.PreBeginPlay)
Critical: BeginPlay
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: UGameEngine::Init
Critical: InitEngine
Critical: FMallocWindows::Free
Critical: FMallocWindows::Free
Exit: Exiting.
Log: FileManager: Reading 0 GByte 76 MByte 274 KByte 188 Bytes from HD took 5.769973 seconds (5.523973 reading, 0.246000 seeking).
Log: FileManager: 3.248997 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/15/04 17:38:20
Let me know if there is any other data I can provide.
Thanks for a great mod, I look forward to firing it up again soon
