Server hang on map restart.

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FacePlant
Posts: 35
Joined: Wed Jun 09, 2004 2:31 pm
Location: Michigan

Server hang on map restart.

Post by FacePlant »

Has anyone else seen this? When you are connected to a server via webadmin and the game ends the server will hang while recycling the map. The server then needs to be killed and restarted. I'm not sure if it does this on a full map change or if it does it only when the Chaos mut is running. I will try to test that but I won't have a chance for a couple days. Can anyone shed some light on this? Thanks.

Server is a Xeon based Win2K server. Latest Epic patch 3236. It runs CCTF and ONS. The problem appears to affect both. I also saw it happen with the 3204 patch but never had time to pursue it.
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

hmm,any muts running EXCEPT chaos?
FacePlant
Posts: 35
Joined: Wed Jun 09, 2004 2:31 pm
Location: Michigan

Post by FacePlant »

UTAdmin by TBone. But I remember seeing it do this before I put that in place. It works fine if you restart or change maps through WebAdmin but if the game is won and the map recycles while WebAdmin is connected it will hang. Kind of irritating since the only access I have to the server is through WebAdmin when I'm at home.
R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Sorry to hear that, as your servers have become favorites of mine.

Wish I knew what to tell you Face, other than please hang tight, I'm sure somebody will have an idea and try to help you.
FacePlant
Posts: 35
Joined: Wed Jun 09, 2004 2:31 pm
Location: Michigan

Post by FacePlant »

Thanks R.Flagg. It's really not too big of a deal, just really annoying. The solution for now is to stay out of WebAdmin. I can do most things I need to in game anyway.

BTW. I did get the long map change times fixed. I had to tweak the virus protection a little. Map changes went from 1-2 minutes to 15 seconds. Now if I could get the stutter when you hit the first weapon locker in ONS figured out I would be all set.

Happy gaming.
jeditobe1
Inactive Chaos Team Member
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Location: The Dagobah System
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Post by jeditobe1 »

The stutter when you hit a weapon locker is because it has to pull up the textures and stuff for all the weapons at once. The same thing happens if you type mutate madfragger into the console (our version of loaded).
I make Darth Vader look like a teenage punk with a lightsaber.
FacePlant
Posts: 35
Joined: Wed Jun 09, 2004 2:31 pm
Location: Michigan

Post by FacePlant »

Ahh. That makes sense. Thanks Jedi. I won't worry about the stutter then. That was the last issue that was bothering me so I will focus on getting things tweaked. It's mostly there now but I want to try a few different things.


Try? It is frag or be fragged! There is no "try"!
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