I don't really know if this is a bug but I'm going to treat it as one. When using melee weapons some animations "lag" at the end. When the initial swing of the weapon is completed the weapon will be nonmoving yet will still not have reset to the position where no attacks or blocks have yet been made. This lag at the end of the animations still does damage though. So if it looks like someone has finished the swing and you rush in to attack I have been caught and killed by a stationary weapon that hasn't yet completed the animation.
I have found a bug with the Claw2, namely the Proxies.
I was playing the Desert Isle map on Chaos DM (offline.) I fired a Proxy mine then hit the AWO key. I was jumping around as the proxy but I soon discovered they can't jump in deep water. Normal non-controlled proxies can jump in it, but not controlled ones. I tried this several times down in the water after the last waterfall.
I've been getting this message when trying to join maps online (all maps any gametype). Game works fine against bots, I have tried the umod and the zip in case of a bad install. Could it be the 3236 patch? I have it installed.
Sorry if this has already been reported but i couldnt find it anywhere. any ideas?
cheers, great mod
I don't know if this has been reported or not, but if you go into a Duel game and go to the taunt menu, there's a bunch of blanks taking up keys 1-8
After that all the normal taunts show up.
Weird.
Also, in the controls config, you have "change stance" listed on the wrong button. You currently have "Change Ammo/Stance" but the change stance button is the "Advanced Weapons Option" button. This should probably be changed to make things less confusing.
when i host a listen lan server (only tried it with deathmatch until now), the one who joins the server remains in 3rd person view, if he switched to a melee weapon and then back to a ranged/projectile weapon.
(in short: switch to melee -> 3rd person, switch to normal weapon - no matter if mouse wheel or keys are used - 3rd person remains)
only occurs on the clients, not on the hosts pc...
H4d3s wrote:don't know if somebody already wrote it:
when i host a listen lan server (only tried it with deathmatch until now), the one who joins the server remains in 3rd person view, if he switched to a melee weapon and then back to a ranged/projectile weapon.
(in short: switch to melee -> 3rd person, switch to normal weapon - no matter if mouse wheel or keys are used - 3rd person remains)
only occurs on the clients, not on the hosts pc...
Yea saw that a few days ago. And its fixed. It will be in this first patch...
I tried this on the Desert Isle map. When a proxy is under water and I take control of it, it falls through the bottom of the map! As usual, I've only tried this offline.