General Feedback and Suggestion Thread for CUT2:3 PR3.0

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
-Penfold-
Posts: 106
Joined: Thu Sep 11, 2003 7:21 pm

Post by -Penfold- »

R.Flagg wrote:Sorry Penfold, but I think the solution here is to place the weapon which works with your map and playing style, rather than us altering our weapon to fit your map.
Unless I'm mistaken, the default UT04 sniper rifle is instant hit. Chaos' isn't, and I was hoping to use other Chaos weapons in the map as well. The non-instant hit sniper was a big part of the gameplay element...

:(

I'm no modder, but would it really be that difficult to add an .ini file option to disable only the LST, or perhaps just the ability of the weapon to use the alternate weapon option (as I think non-LST is the default view).

Surely I'm not the only one that would or will end up prefering a sniper weapon that cannot see through walls.

I'm not asking you to change your weapon. I'm asking to add a simple option. Or is it not so simple to add?
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lord_kungai
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Post by lord_kungai »

-Penfold- wrote:Unless I'm mistaken, the default UT04 sniper rifle is instant hit. Chaos' isn't, and I was hoping to use other Chaos weapons in the map as well. The non-instant hit sniper was a big part of the gameplay element...

:(
Why don't you like instant hit weapons?

I was thinking of a weapon that is like the Hellbender rear turret. Handheld, chargeup, instant hit, sniper zoom, LST. (revil)

(I really like that Emoticon)
<center><a href="http://home.att.net/~slugbutter/evil/" target="new"><img src="http://home.att.net/~slugbutter/evil/pureevil.jpg" border=0></a></center>
TKATK
the magical link fairy
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Post by TKATK »

i dont like instahit becouse-they cant be balanced,intahit>everything else,most instahit comes with a scope


the hellbender wouldnt be a nice thing,if the weapon has a scope,The flagcarriers wouldnt like it
FireFly
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Post by FireFly »

Of course insta-hit weapons can be balanced, it's just a question of tweaking the damage and rof.

Anyway, as another suggestion I propose that you allow the player to choose a special 'gem' that will give his or her melee weapons powers. Such as a flame based attack, or an enhanced block. This could be implimented to balance the melee weapons with the shieldgun for non duel games. You could perhaps introduce it in duel as well as part of overtime.
jb
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Post by jb »

Also aim bots really like instant hit weapons :(
Jb
TKATK
the magical link fairy
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Post by TKATK »

and i tried to hide the worst part :o
No4HorsemenHere
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Post by No4HorsemenHere »

FireFly wrote: Anyway, as another suggestion I propose that you allow the player to choose a special 'gem' that will give his or her melee weapons powers. Such as a flame based attack, or an enhanced block. This could be implimented to balance the melee weapons with the shieldgun for non duel games. You could perhaps introduce it in duel as well as part of overtime.
This idea reminds me of the relics from the original UT.
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TKATK
the magical link fairy
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Post by TKATK »

Better make a mutator chaos relics which functions like UT relics,only with new ones


Theres nothing like a
Speed FC guarded by a attacker(the one with the logo of a axe) and a vengance
-Penfold-
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Post by -Penfold- »

lord_kungai wrote:Why don't you like instant hit weapons?
I like some, I don't like others.

I'm not saying I don't like the weapon. If I didn't like the weapon, I wouldn't want to use it so much. But the problem is for a pseudo-realistic gameplay for a KOTH map, the sniper bullet that actually has a speed below infinaty is a great thing. The problem lies in the fact that it can see through walls. If your sniping from a hill, and have the luxury of seeing through a wall and knowing 1) exactly where your enemy is and 2) when he's moving and likely going to expose himself, this throws the balance way in favor of the guy on the hill.

In many more UT styles of play the see through walls thing can't be used as devistatingly. So I'm not saying it's a cheap feature, as I do like it. What I'm saying is, for a small amount of maps that could really benefit from a UT1 style chaos rifle, the LST system can do more harm than good. I reiterate, this is for a small amount of maps.

I'm not arguing that the LST is a bad feature. My argument is more that not having the ability for a server to be able to toggle the feature on or off is a bad feature. So I'm fighting against the lack of the toggle, not against the LST.

Like I said already, I LOVE the mod. I love what the Chaos team did with the sniper rifle. But I think that a simple tweak would round off the weapons map versatility that much more.

Or to put it simply:
LST= 8)
No LST Toggle= :(

Is there not one Choas team member that sees the value of my point?

Keep up the good work!
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TKATK
the magical link fairy
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Post by TKATK »

wait,how can LST impact gameplay?the sniper AWO doesnt show thru wall's
R.Flagg
Chaotic Dreams Team
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Post by R.Flagg »

Yes, TKATK, it does, in a sense.
Penfold wrote:Is there not one Choas team member that sees the value of my point?
Yes, Penfold. I do. But that doesn't mean I agree. There are quite a number of suggested "toggle switches", everything from turning off all our weapons, to turning off one of them, to turning off parts of them.

We simply cannot, or will not, do them all. Some yes, perhaps even many, because we very much want folks to enjoy - and tell their grandchildren about - Chaos. But it is entirely possible to a) go too far with choices, hurting the overall success of your game, or b) have choices we just don't dig, as a Team, in general.

Hope you see the value of my point.
-Penfold-
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Post by -Penfold- »

Yes.

Thank you.

That was the kind of response I was looking for: not just an answer/response, but an explanation.

I respect that. While I of course would still much like to see such a toggle, I will now stop bitching about it.

;)
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Mætlöaff
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Post by Mætlöaff »

Chaos Steam Piston idea renders:
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ZCaliber
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Post by ZCaliber »

Howdy! First off, love Chaos UT. ^^;; By far one of the best mods I've played in awhile.

Erhm, anywho, I feel kinda bad for not sifting through the forums lookin' to see if this shizzle has already been suggested, but it's late. And I figure if you never take the shot, you'll automatically miss.

Aaaanywho, definatly Melee duel is the most popular form of Chaos UT I've seen so far. It is great indeed (In need of balancing and tweaking, of course, but still great)

There are some things that REALLY need to be done when there's a Melee duel:

1) Holy carp, if there's a melee duel, there should be no pickups... You would not believe how much it takes away from the gameplay... I've seen instances where people run around. Collectin' all the shields, heal and X2 damage... and simply owns it up. Granted you CAN take someone down when they're like that, but, like I said, it takes away alot when it's a race to see who can get what powerup.

And given the usual time limits of Duels, and how long some melee'ing can take, health pickups simply makes things drag on.
So, I highly emplore the team to take out all pickups in Melee duels.

2) When I first tried melee duels, I couldn't help but think how cool it would be to be doing melee fights whilst flippin' around and runnin' on walls. Yes, I realize that this may have been asked before, and yes, i know MatrixMoves in any incarnation of the MatrixMoves or Chaos UT will not go together.

However, later down the line it would be a very cool gameplay element. Perhaps it could be adrenaline based (Like wallrunning slowly drains yer adrenaline until it's zero (Hope you aren't too high *CRUNCH!*))

So yea, Chocolate and peanut butter, right? ;)

3) Granted I like the robust blocking Chaos UT has. Now I'm not gonna harp on 'Bullet blocking with melee' or anything, granted is cool but I KNOW it's been asked.

MY problem is, the fact that blocking... Isn't very useful in Melee as it stands. If you block, your not guarenteed to, and you just wasted time you could've spent wildly flailing your weapon about in an attempt to damage your opponet.

My idea, is that if you specifiacally block a melee attack with a block, it'll give you some time to counter. Taking into consideration of whorage, certain blocking would give you more time to react:

-Side blocks (blocking to the left and right) Would give you the lowest ammount of time to react to counter. Simply because no one in melee is stupid enough to not straife.

-Front would be the middle point between the only other obvious block.

-Finally, back blocks would give you the most. Maybe even opportunity for a Coup de grace. ;)

Maybe even make it so that blocking whilst in the air, or crouched would give you even more time?

------------------------------------------------------------------

Whew, long winded. I've a habit of doing that. and because i KNOW people don't like to sit down and read a novel of a post. I've carefully summirized each melee suggestion into a nice, neat package:

>>>----------------------SUMMARY---------------------<<<

1) No pick-ups in Melee duel game mode.

2) Possible MatrixMoves compatibillity when using Melee weapons, or even a Chaos UT implementation of it.

3) Blocking made more useful in Melee.

Erhm. Yea. I'll make a seperate post for anythin' else I can think of... Particually of onslaught. ;)
"Let's get together and explode!"
Shuri
Chaotic Dreams Team
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Post by Shuri »

ZCaliber wrote: 1) No pick-ups in Melee duel game mode.
In the next version, pick-ups can be turned off in melee.
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