Kaboodles_The_Assassin wrote:Hoverboard?

Figured maybe I should chime in on this.
Believe it or not we have a method to our madness when it comes to patches. Here is how we have set the priority of what goes into a patch
1) Fix all of the serious bugs that are game critical (meaning the adversely effect the game play). Once we have enough of them fix then we use this to figure out when we should go public with the patch
2) Then we want to fix any other bugs that we can. Some bugs we can fix. Like a bug with large turret that you could not reload with the Minigun. Not a game critical bug but, we found it and fixed it with no real issues. Others are much harder and take lots of effort. These may not be fixed right away if they are minor. For example getting the Chaos weapon's mesh to show up in weapons lockers during on-line ONS games. When you play you do get the right Chaos weapon just the weapon lockers show the UT2k4 weapon

This is more of a minor bug as its just a mesh. And Its a rather hard one to fix. I spent two days on it and just not getting it to work right. This type of bug probably won't be fixed this time around (mainly because I am out of ideas and need to step back and re-think it, and while I am re-thinking I can work on other bugs).
3) Add in tweaks as per our call or per user feedback.
4) Only add new stuff if it does not impact any of the above, is very easy to do (ie 5 minute job) and makes some sense. In the newest code base we have added a MeleeOnly option to DM. Not sure if this will make it to PR3.01 (It should). The reason we added it to the test code was it was something that the fan's wanted and was really just a 5 minute coding job. Testing this change is also a 5 minute deal. Its just that easy.
That's what we have been able to stick to most of the time and our method for patches.The hoverboard needs at least 1 week of solid work with much testing before we can be confident its ready. We just won't have time. Like wise adding in a new weapon would take even more time as we have to add in a new model, ect. We also have some goodies that will first show up in ChaosCTF but can be applied to other ChaosGames (KoTH, ChaosDM, ect). These are waiting to be coded. We don't want to start on them as we would not finish them in time for PR3.01 so we can not add this type of stuff either.
So as you can see we have some plan of attack that we feel is a nice balance...