General Feedback and Suggestion Thread for CUT2:3 PR3.0

All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
Lithomatic
Posts: 1
Joined: Tue Jun 22, 2004 9:37 am

Post by Lithomatic »

Firstly, awesome job on the mod. I love Melee a lot. But, would it be possible to put dismemberment (Ie: Severing of limbs other than the head) in? I feel it would be a neat little feature. Hardly neccesary, but cool nonetheless.
jb
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Location: Coral Springs, FL
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Post by jb »

Lithomatic wrote:Firstly, awesome job on the mod. I love Melee a lot. But, would it be possible to put dismemberment (Ie: Severing of limbs other than the head) in? I feel it would be a neat little feature. Hardly neccesary, but cool nonetheless.
Thanks for the feedback..are we talking on a death blow where you want to see something flying off them?

We had some very early code that did just this, but it did not do it at death...but during the game. Its was kind of funny to see bots runing with one leg. Problem was is that to the bot, nothing wa slost as it played the same animations just with out a leg. Then if your sword arm got cut off the weapon got automagicaly attached to your sholder which as you can imigane was "weird" so for the time being we can yank it out.. But maybe we can add it back in at some time in special cases :)
Jb
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

Maybe you could release a "joke pack" addon for cut,with the silly bugs in mutators,like the headless crossbowman
FireFly
Posts: 31
Joined: Mon Jun 07, 2004 9:22 am

Post by FireFly »

Some suggestions for duel:

Make blood stains remain longer, currently they disappear almost instantly.
Allow weapons to get bloodied through repeated use.
Maybe have a screenshot mode that automatically takes a screen shot as you make the final kill to end the round.
TKATK
the magical link fairy
Posts: 2184
Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

make it so that for each consecutivelly won round the wep gets bloodier,the winner spawns with 20 more health and has another effect
lord_kungai
Posts: 711
Joined: Tue Apr 27, 2004 3:41 am
Location: Mumbai, India

Post by lord_kungai »

New gametype: capture the vehicle.

Like bombing run maps, this map could be have symmetrical sides, and in the centre, a slow, powerful vehicle (maybe you could choose what vehicle before the game begins). The vehicle should be invulnerable... any damage should be transfered to the driver (not even the passengers). This vehicle can be captured by both teams. the aim is to move this vehicle back to your base. the maps should be huge, like onslaught maps. Maybe you could also have other, normal vehicles in the map. Maybe the vehicle in the centre can be vulnerable and resets its position back to the centre when destroyed (but then it should be quite weak, like the Ion tank).
<center><a href="http://home.att.net/~slugbutter/evil/" target="new"><img src="http://home.att.net/~slugbutter/evil/pureevil.jpg" border=0></a></center>
No4HorsemenHere
Posts: 35
Joined: Sun Apr 25, 2004 5:47 pm

Post by No4HorsemenHere »

Can you guys make the fire mines for the Claw2 actually start people on fire?
Image
$m3ag0l
Posts: 8
Joined: Sun Jun 06, 2004 6:19 pm

Post by $m3ag0l »

watched mission to mars today...got an idea...

what about a superweapon, which shoots something like a tornado.
normal fire: press and hold the mouse button to create a tornado horisontally from your weapon everyone who is enough time in it explodes into many parts

alt fire: same thing but it works like a normal tornado. It moves without you aiming, it can kill the user if he gets in it and its a vertical tornado.

no more ideas
TKATK
the magical link fairy
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Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

sounds like a concentrated vortex,too similiar for a new weapon,would look cheesy as a awo imo
smokeringhalo1
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Joined: Wed Jun 30, 2004 11:35 am

Post by smokeringhalo1 »

Chaos needs one of these
Image
Image
R.Flagg
Chaotic Dreams Team
Posts: 8460
Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Nah.

IMO the mushroom cloud thing is too easy and obvious. Like most jokes in movies and sitcoms today.

It's also only good in the larger, open maps...., but that could be dealt with I suppose in how it was implemented.

Anyway, it's already been done in '04 hasn't it?
TKATK
the magical link fairy
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Joined: Sun Jul 20, 2003 10:16 am

Post by TKATK »

maybe you could make a new version of the ONS target painter,make it drop vortexes which appear on impact
smokeringhalo1
Posts: 6
Joined: Wed Jun 30, 2004 11:35 am

Post by smokeringhalo1 »

R.Flagg wrote: Anyway, it's already been done in '04 hasn't it?
Seige2k3 was the 1st to implement the mushroom cloud with their "Nuke Mortar" as far as I know.
It used the ball launcher model and had to be "bought" / not available as a pickup"
The mushroom cloud in the photos was made by this:
Image
It was originally intended to be a new custom model for the Strangelove but then I decided it may have other possibilities.
R.Flagg
Chaotic Dreams Team
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Joined: Thu May 09, 2002 2:55 pm

Post by R.Flagg »

Well, neato. Are you the author of 2k4 version of SL?
smokeringhalo1
Posts: 6
Joined: Wed Jun 30, 2004 11:35 am

Post by smokeringhalo1 »

R.Flagg wrote:Well, neato. Are you the author of 2k4 version of SL?
No - that would be AlphaOne
I was invited to join the project but I had other things I needed to do at the time.

Here's something I've been wanting to see
How about Custom species default weapons to replace the shield gun.
Shield gun could be left for one of the species though since I know Chaos doesn't tend to like removing original gameplay content.
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