All about Chaos for Unreal... (UT3, UT2004, UT2003, UT)
General_Sun
Posts: 446 Joined: Wed Jun 23, 2004 10:51 pm
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by General_Sun » Tue Jul 13, 2004 6:44 pm
Can there be one? Be great for practicing melee moves. All you need is a make bots stand still option...
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Tue Jul 13, 2004 7:19 pm
i doubt its really required,you know you hit the pole when sparks come out.almost any map would do
General_Sun
Posts: 446 Joined: Wed Jun 23, 2004 10:51 pm
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by General_Sun » Tue Jul 13, 2004 7:25 pm
I'm so retarded I never thought of that
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
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by jb » Wed Jul 14, 2004 12:29 pm
yea TKATK right...I am sure you can make your own map with a single pillar in the midddle that you could practice on. Still maybe a nice "theme" map with the wooden pratcice stuff like you see in those old "kun-fu movies" might work in this case.
Jb
General_Sun
Posts: 446 Joined: Wed Jun 23, 2004 10:51 pm
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by General_Sun » Wed Jul 14, 2004 5:08 pm
the only problem are the bots. How r you supposed to practice with the bots trying to kill you?
Zachariah
Chaotic Dreams Team
Posts: 2331 Joined: Thu Jul 17, 2003 5:25 pm
Location: Wherever Dreams Go Stale.
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by Zachariah » Wed Jul 14, 2004 5:16 pm
console command "Killall bot"
jb
Posts: 9825 Joined: Fri May 03, 2002 12:29 am
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by jb » Wed Jul 14, 2004 5:43 pm
General_Sun wrote: the only problem are the bots. How r you supposed to practice with the bots trying to kill you?
Pep's idea will work. Or play chaosdm with 0 bots
Jb
jeditobe1
Inactive Chaos Team Member
Posts: 2638 Joined: Mon Mar 10, 2003 11:06 pm
Location: The Dagobah System
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by jeditobe1 » Wed Jul 14, 2004 6:12 pm
actually.. there is a killbots command, which probably would work better than killall bots.
I make Darth Vader look like a teenage punk with a lightsaber.
General_Sun
Posts: 446 Joined: Wed Jun 23, 2004 10:51 pm
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by General_Sun » Wed Jul 14, 2004 9:52 pm
jeditobe1 wrote: actually.. there is a killbots command, which probably would work better than killall bots.
WOuldn't that end the game?
TKATK
the magical link fairy
Posts: 2184 Joined: Sun Jul 20, 2003 10:16 am
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by TKATK » Wed Jul 14, 2004 11:30 pm
no
General_Sun
Posts: 446 Joined: Wed Jun 23, 2004 10:51 pm
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by General_Sun » Thu Jul 15, 2004 1:42 am
oh, further proving my newbiness....
I'm going to try to make a new target practice level. The pillars are great... But target practice levels might be cooler...
Might even raise the average skill levels of players from newb to not to newb.
Kaboodles
Posts: 995 Joined: Fri Mar 05, 2004 3:36 am
Location: Roanoke, VA
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by Kaboodles » Thu Jul 15, 2004 2:11 am
Will you have randomly moving targets with thwacking sticks to hit people when they're not careful?
General_Sun
Posts: 446 Joined: Wed Jun 23, 2004 10:51 pm
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by General_Sun » Thu Jul 15, 2004 12:17 pm
I have a few ideas, if I have time, I'll see what turns up!
LordHoban
Posts: 40 Joined: Sun Apr 11, 2004 9:09 pm
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by LordHoban » Fri Jul 16, 2004 6:03 am
How about a level like some anime training arenas... kind of like the 'training level' in the original Matrix, or the one in the Animatrix short (done by the creator of Ninja Scrolls).
A 'training arena' that you could also fight in could be neat... with little special ins and outs to it, hidden areas, a room full of those karate training dummies (a trigger could bring them to life)... who knows.
These days, life may be slow, but at least I've got my movie in Post Production.
-Live action comicbook fantasy/adventure
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http://walkerafterdark.8k.com