Loading a Duelmap
Loading a Duelmap
Hi!
I'm creating a Duelmap and saved it and shut down the editor. I didn't save the "changes" in the staticmeshfolder, because i didn't change anything. It includes a chaos info, like in the tutorial.
I loaded the map in the editor again and I got this message:
The following resources were not found when loading the map.
Any references to them were set to NULL.
WARNING: If you save the map now, these references will be saved as NULL.
Missing Resources: Function XGame.xWeaponAttachment.InitFor
What does this mean and how to fix it?
less important:
Why do I have to chose the seven available weapons for Duel instead of taking all eight?
THANKS FOR ANY HELP!!!
I'm creating a Duelmap and saved it and shut down the editor. I didn't save the "changes" in the staticmeshfolder, because i didn't change anything. It includes a chaos info, like in the tutorial.
I loaded the map in the editor again and I got this message:
The following resources were not found when loading the map.
Any references to them were set to NULL.
WARNING: If you save the map now, these references will be saved as NULL.
Missing Resources: Function XGame.xWeaponAttachment.InitFor
What does this mean and how to fix it?
less important:
Why do I have to chose the seven available weapons for Duel instead of taking all eight?
THANKS FOR ANY HELP!!!
the issue you are having is caused by the ut2004 mod system. when adding chaos content to maps you will need to add thsses lines to your UT2004.ini:
Paths=../ChaosUT2/Animations/*.ukx
Paths=../ChaosUT2/Maps/*.ut2
Paths=../ChaosUT2/Music/*.umx
Paths=../ChaosUT2/Sounds/*.uax
Paths=../ChaosUT2/StaticMeshes/*.usx
Paths=../ChaosUT2/System/*.u
Paths=../ChaosUT2/Textures/*.utx
Just open it in a text editor and do a search for the word "path". this will show you the proper section to add them under
This happens because the editor dose not know that the ChaosUT directory even exists. once you add the ligns above to your 2k4.ini your problem should be solved. Keep inmind that theese ligns add the ChaosUT directory to unreals initialization and alot of the chaos content will end up showing in your unreal game without being activated.
Let me know how it comes out, and keep us updated on that map
Paths=../ChaosUT2/Animations/*.ukx
Paths=../ChaosUT2/Maps/*.ut2
Paths=../ChaosUT2/Music/*.umx
Paths=../ChaosUT2/Sounds/*.uax
Paths=../ChaosUT2/StaticMeshes/*.usx
Paths=../ChaosUT2/System/*.u
Paths=../ChaosUT2/Textures/*.utx
Just open it in a text editor and do a search for the word "path". this will show you the proper section to add them under
This happens because the editor dose not know that the ChaosUT directory even exists. once you add the ligns above to your 2k4.ini your problem should be solved. Keep inmind that theese ligns add the ChaosUT directory to unreals initialization and alot of the chaos content will end up showing in your unreal game without being activated.
Let me know how it comes out, and keep us updated on that map
The Dark Side of Chaos.
I didn't add these lines, because they've already been there. I installed by umod. It's still playable, so it doesn't realy matter.
How do you build maps without these allknown tranparent holes in the textures??? I always have to fight with the map, after some time and build it as the holes direct me to.
How do you build maps without these allknown tranparent holes in the textures??? I always have to fight with the map, after some time and build it as the holes direct me to.
If you can email it to LoQtUS@Planetunreal.com I would be happy to take a look at it.
The Dark Side of Chaos.
I'll send it to you as soon, as I'm not ashamed of it anymore.
Is it true, that all big maps are totally build with staticmeshes and only on or two rooms?! I must find out, how to create that good staticmeshes, too. Now I'll take a look at the tutorialdvd from ut2004 special edition. Next thing I have to do, is to create some textures with Photoshop and the DXT-Plugin from NVidia. I only use UT2004 for Chaos and Unreal4Ever! Thanks for your great work!
Is it true, that all big maps are totally build with staticmeshes and only on or two rooms?! I must find out, how to create that good staticmeshes, too. Now I'll take a look at the tutorialdvd from ut2004 special edition. Next thing I have to do, is to create some textures with Photoshop and the DXT-Plugin from NVidia. I only use UT2004 for Chaos and Unreal4Ever! Thanks for your great work!