Announcer voicepack help?
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Announcer voicepack help?
OK, Here's what I've done so far:
1) Imported all the sounds into a package, called DarkseidAnnouncer.
2) Created a new package, DarkseidAnnouncer.u, in Info>AnnouncerVoice (Must turn off Placeable Classes Only to get this to show)
3) Made sure the package was highlighted, checked in the bottom panel, and saved
4) Wrote a UCL by looking at CUT2's as a guide.
5) Started the game, went to settings. So far so good - My pack is listed, and it plays sounds when I select it.
6) attempt to start a map.
7) Get this error:
General protection fault!
History: UObject::StaticAllocateObject <- (Package None) <- UObject::CreatePackage <- UObject::ResolveName <- UObject::StaticLoadObject <- (Engine.Sound None..HatTrick NULL) <- UObject::execClassContext <- (DarkseidAnnouncer ONS-Torlan.DarkseidAnnouncer @ Function Engine.AnnouncerVoice.PrecacheAnnouncements : 006E) <- UObject::ProcessEvent <- (xPlayer ONS-Torlan.xPlayer, Function XGame.xPlayer.PostBeginPlay) <- ULevel::SpawnActor <- (xPlayer) <- UObject::ProcessEvent <- (ONSOnslaughtGame ONS-Torlan.ONSOnslaughtGame, Function UnrealGame.DeathMatch.Login) <- ULevel::SpawnPlayActor <- MatchViewportsToActors <- (ONS-Torlan) <- ClientInit <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Torlan <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Obviously, it's bombing during a voice precache, but I don't know Why - seeing as I have a HatTrick Sample. The game also refuses to start again until I delete the voice entries from my User.ini.
Anyone got any idea what to do here? I'm so close to getting this thing running, and yet, so far...
1) Imported all the sounds into a package, called DarkseidAnnouncer.
2) Created a new package, DarkseidAnnouncer.u, in Info>AnnouncerVoice (Must turn off Placeable Classes Only to get this to show)
3) Made sure the package was highlighted, checked in the bottom panel, and saved
4) Wrote a UCL by looking at CUT2's as a guide.
5) Started the game, went to settings. So far so good - My pack is listed, and it plays sounds when I select it.
6) attempt to start a map.
7) Get this error:
General protection fault!
History: UObject::StaticAllocateObject <- (Package None) <- UObject::CreatePackage <- UObject::ResolveName <- UObject::StaticLoadObject <- (Engine.Sound None..HatTrick NULL) <- UObject::execClassContext <- (DarkseidAnnouncer ONS-Torlan.DarkseidAnnouncer @ Function Engine.AnnouncerVoice.PrecacheAnnouncements : 006E) <- UObject::ProcessEvent <- (xPlayer ONS-Torlan.xPlayer, Function XGame.xPlayer.PostBeginPlay) <- ULevel::SpawnActor <- (xPlayer) <- UObject::ProcessEvent <- (ONSOnslaughtGame ONS-Torlan.ONSOnslaughtGame, Function UnrealGame.DeathMatch.Login) <- ULevel::SpawnPlayActor <- MatchViewportsToActors <- (ONS-Torlan) <- ClientInit <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Torlan <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Obviously, it's bombing during a voice precache, but I don't know Why - seeing as I have a HatTrick Sample. The game also refuses to start again until I delete the voice entries from my User.ini.
Anyone got any idea what to do here? I'm so close to getting this thing running, and yet, so far...
Last edited by Dark_Pulse on Wed Jul 28, 2004 3:50 pm, edited 1 time in total.
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- Posts: 11
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- Posts: 11
- Joined: Sun Jul 25, 2004 3:09 am
- Location: Buffalo, NY
- Contact:
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- Posts: 11
- Joined: Sun Jul 25, 2004 3:09 am
- Location: Buffalo, NY
- Contact:
I'm trying to set up so I have a custom voicepack. I've given it its own title and such, and unique voices, and I'm just trying to get it to run in the game.
As I've said, I'm halfway there - I can select it as a voice, but if I try to load a level, the game bombs with the error above.
Here's the contents of the UCL:
Announcer=(ClassName=DarkseidAnnouncer.DarkseidAnnouncer,PackageName=DarkseidAnnouncer,
FallbackPackage=AnnouncerMale2K4,EnglishOnly=0,FriendlyName=DarkseidAnnouncer.DarkseidAnnouncer.AnnouncerName,
FallbackName="Darkseid")
I've coded nothing special at all for it. I just want to get it to work and stop crashing and such.
If so desired, I can send you the files.
As I've said, I'm halfway there - I can select it as a voice, but if I try to load a level, the game bombs with the error above.
Here's the contents of the UCL:
Announcer=(ClassName=DarkseidAnnouncer.DarkseidAnnouncer,PackageName=DarkseidAnnouncer,
FallbackPackage=AnnouncerMale2K4,EnglishOnly=0,FriendlyName=DarkseidAnnouncer.DarkseidAnnouncer.AnnouncerName,
FallbackName="Darkseid")
I've coded nothing special at all for it. I just want to get it to work and stop crashing and such.

If so desired, I can send you the files.
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- Posts: 11
- Joined: Sun Jul 25, 2004 3:09 am
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Still Bombing, same error, I'm clearly missing a step here, but since no one seems to know of a tutorial or what to do, I have no idea what step I'm missing. 
1) Open UnrealEd, Load up Sound Package (AnnouncerDarkseid.uax)
2) Select Actor button, uncheck "Placeable Classes only"
3) Select Info>AnnouncerVoice
4) Right Click that, Select New.
5) Put in file names: In Light of the previous post, I chose the Package to be DarkseidAnnouncer and the name to be DarkseidAnnouncerVoice.
6) Window pops up with script. I delete the first three lines (Merely comments) and the placeable line.
7) Compile Changed. This succeeds and I close the scripter.
Back in the Actor menu, I click to show the packages dock, I checkmark DarkseidAnnouncer, make sure DarkseidAnnouncerVoice is highlighted, and click save. It saves fine.
9) Close UEd, boot the game. Game boots fine.
10) Go to settings and select my announcer. Sounds play; seems fine.
11) Select a gametype, and a map, choose to load it.
12) Load screen comes up, then 10-15 seconds later it crashes with an error like the one above.
13) Game won't restart unless I edit out the announcer lines in my INI (Gives a Visual C++ Runtime Error.)
It seems to be wanting some sort of package that I'm not giving it (The NULL reference maybe?) But I have no idea what exactly, as again, there's really no tutorials on this. You guys figured it out, so this is pretty much my best option here.
Let's just say if I figure this out I'll put it on Unreal Wiki or something.

1) Open UnrealEd, Load up Sound Package (AnnouncerDarkseid.uax)
2) Select Actor button, uncheck "Placeable Classes only"
3) Select Info>AnnouncerVoice
4) Right Click that, Select New.
5) Put in file names: In Light of the previous post, I chose the Package to be DarkseidAnnouncer and the name to be DarkseidAnnouncerVoice.
6) Window pops up with script. I delete the first three lines (Merely comments) and the placeable line.
7) Compile Changed. This succeeds and I close the scripter.

9) Close UEd, boot the game. Game boots fine.
10) Go to settings and select my announcer. Sounds play; seems fine.
11) Select a gametype, and a map, choose to load it.
12) Load screen comes up, then 10-15 seconds later it crashes with an error like the one above.
13) Game won't restart unless I edit out the announcer lines in my INI (Gives a Visual C++ Runtime Error.)
It seems to be wanting some sort of package that I'm not giving it (The NULL reference maybe?) But I have no idea what exactly, as again, there's really no tutorials on this. You guys figured it out, so this is pretty much my best option here.

Let's just say if I figure this out I'll put it on Unreal Wiki or something.

-
- Posts: 11
- Joined: Sun Jul 25, 2004 3:09 am
- Location: Buffalo, NY
- Contact:
-
- Posts: 11
- Joined: Sun Jul 25, 2004 3:09 am
- Location: Buffalo, NY
- Contact:
-
- Posts: 11
- Joined: Sun Jul 25, 2004 3:09 am
- Location: Buffalo, NY
- Contact: