General_Sun wrote:And what if in the map there's nothing to pick up...Regen, make it a little slower is all...
How about for Regen:
Make it reward you more than one quarter of health only if you hit someone.
So when first picked up, it increases 2hp/sec till it hits 100, if you are already at 100, then it does nothing. Then have it only regenerate in quarters from there. For example:
Start with 100 and get hit and now you have 83 -> no regen unless you hit someone, then it starts going back to 100, if you dont hit anyone and just run away or grapple hide it will do you no good.
now say you get hit again:
Start with 83 and get hit to 69 -> regen to 75 only until you hit someone, then have it start going back up to 100 only if u hit someone, otherwise it stays at 75.
now say you get hit again while its counting up and get knocked down to 44 health. -> regen to only 50 until you hit someone. Then it will goto 75, until you hit someone again, then it can goto 100.
now say u go all the way down to 23 -> regen to 25, hit someone to get it to 50, hit someone again to get 75, hit again to make 100.
This is slightly like vampire, only you dont get the hit points, you just kick start your health to the next step by fighting. if you are a good fighter, then you earn you points, if you are a bad fighter, then you can't just run around all day like a llama and hide till your health goes all the way back up And repeat. if you are doing that, you don't deserve the regen, its meant to give those in the heat of the battle a little more for their money while they fight, to get that last hit in before biting it yourself.