idea: Grapple limiter

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Rythmix
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idea: Grapple limiter

Post by Rythmix »

I was planning on a making a small mutator for this, and thought i would run it by you all for insight. I see no reason a person would need to have the grapple hooked up for more than 5 seconds at a time, except of course to waste time and lame the hell out of trying to hit people as you swing past them.. so very annoying. So i was going to make a mutator that would have a settable time for grapple hook to be held, thought maybe it might be useful in the real version as well to have it server configurable. 5 secs gives plenty of time for climbing walls and getting out of jams, but longer than that people just grapple to the ceiling and swing around like idiots... i like the use of the grapple, it comes in handy, but there is no real reason that I can think of to have it last longer than a small amount of time.but thats just my opinion, i would like to hear your points.
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jeditobe1
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Post by jeditobe1 »

In duel the 5 sec thing might be true, but that would be a very bad idea if you use it in normal UT2004. You can use the grapple to travel around yes, but you can also use it to hang above a door in ambush, or to lock yourself onto a wall for sniping, and a host of other things including hitching a ride on vehicles.
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Rythmix
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Post by Rythmix »

jeditobe1 wrote:In duel the 5 sec thing might be true, but that would be a very bad idea if you use it in normal UT2004. You can use the grapple to travel around yes, but you can also use it to hang above a door in ambush, or to lock yourself onto a wall for sniping, and a host of other things including hitching a ride on vehicles.
aha this is what i was looking for, great insight, I guess i tend to keep my view so focused on duel, I really need to play some other gametypes! OK thats good, so for duel its at least practical. any other input?
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TKATK
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Post by TKATK »

it would certainly hinder lamer's,but they would grapple back on as fast as possible,so its still no sure fix,unless you can grapple every 10 sec's only
Rythmix
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Post by Rythmix »

TKATK wrote:it would certainly hinder lamer's,but they would grapple back on as fast as possible,so its still no sure fix,unless you can grapple every 10 sec's only
Well I guess some scenarios wouldn't apply, but delaying 10 secs between would be the end of saving yourself on Chaos Immortal and SpaceScraper. So you'd still need the ability to climb with it. but at least with it being only five secs you wouldnt shoot all the way up to the ceiling in duel-infested and drop all the way down swinging back and forth trying to hit someone and being like trying to hit a swinging pinata with a bent spoon. this is what initiated this idea. Or maybe, if you use the full 5 secs and it auto-releases for you, then you hav a 5 sec delay, which would just get so annoying to try that it would deter llamas.
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Zachariah
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Post by Zachariah »

IMO this would be horrible in everything Including Duel. If the Lamer is grappling to somewhere you cant reach him at . then tell him that thats now how you do it there , and if he refuses to cooperate , Vote kick him . . .
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Post by jb »

Pepito wrote:IMO this would be horrible in everything Including Duel. If the Lamer is grappling to somewhere you cant reach him at . then tell him that thats now how you do it there , and if he refuses to cooperate , Vote kick him . . .
Agree that can help but what happens when the admin is not there? The game is ruined because one person abuses the grapple.
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R.Flagg
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Post by R.Flagg »

I believe Pepito is correct, that this is a player/server opinion, not a Chaos issue. Some folks enjoy swinging from the grapple, even in Duel.

And while I don't mean to disrespect anyone's opinion, or belittle it, the fact remains that just because one thread pops up with an opinion on one topic, doesn't mean it's time for us to rush to make changes. Besides, this topic isn't new, we saw this issue during testing, and we talked about it, and we covered it (ie: the grapple, and kick, etc, are optional in Duel).

If we changed our Plan/Layout/Design everytime somebody said "such and such is lame", we'd never get anywhere, or end up with something besides what we wanted. Again, no disrespect intended, but not everyone feels the same way.

And also since it's already optional in Duel, and since server admins have control over how their server is used, and who plays on their servers, I wouldn't vote for any change.

I would suggest to the Team that we have more and bigger fish to fry. But keep in mind, this is only my opinion.

[Edited for mo' proper wordage]
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Post by General_Sun »

I think that he's talking about adding more server settings instead of taking the grapple away.

Such things certainly is possible and would make the game more enjoyable for those who feels so. For those who don't, they don't have to enable the settings. :wink:

I personally don't mind the grapple the way it is right now... And the ability to swing around on the ceilings is part of the enjoyment of it. But adding such settings adds to the "polish" of the game, and makes the different between games made by Blizzard and less known game companies.
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Rythmix
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Post by Rythmix »

All well said...

and yes its just an informal thought that I was sharing with you all, in the heat of the moment I might add, when i was playing against someone doing this.. actually on my own server... but felt it really wasnt fair to call him lame and force him to stop doing it because the nature of the grapple makes us all wish we could do grapple fighting, but its not that easy in a 3d environment, at least not on the unreal engine, even tho Its "tactically" a fighting technique. Yes I agree there are bigger fish to fry as well, but figured at least if it was written down somewhere it wouldn't be a lost thought. But yes, like Sun said, a server option for it might or might not be warranted.
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R.Flagg
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Post by R.Flagg »

General_Sun wrote:I think that he's talking about adding more server settings instead of taking the grapple away.

But adding such settings adds to the "polish" of the game, ...
Yes, I understand, and that's fine. But what I know to be true, is that if we spend too much time responding to such requests, we don't get anywhere on other things (or not as far as we should).

And yes, I have seen many times when RandomJobA is said to be a "5 minute job", only to then see it turn around and cause bugs or issues that go on for much longer.

My goal in threads like this isn't to shut out all new ideas (although I'm often misunderstood that way), as much as it is to coax, persuade, and assist the Team to move on to other things, as oppposed to re-hashing what's playable (and even configurable) already.
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Post by Shadowstar »

I think it would be cool if we could make it so the grapple connects differently to different surface types. Like for some slick/hard surfaces, the grapple would randomly disengage after about 5-10 seconds, whereas on other surfaces, it could stick indefinately. This would add an element of strategy to grappling and make players think a bit more about what kind of surface they wanted to grapple to. Hard surfaces that would be difficult for a grapple to penetrate shouldn't be able to hold the grapple for very long, but soft surfaces (like dirt and snow) could hold it forever...

This would really help to fight exploits on some maps (like firehall). In Firehall, there's a certain spot where people can grapple to and hide, but you have to connect to rock surfaces to do it. If the timing is random, it makes it difficult to re-grapple to the surface, since you'd never know when the grapple was going to disengage from the surface.

Dunno what kind of coding would be neccessary for such a thing, but I fear it may not be possible in this engine.
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Post by Kaboodles »

Well, IMO,

1.) The grapple hook is too big,

2.) The sound is a bit "loud". (Like the UT2003 Minigun),

3.) There should be a separate function for descending the rope (although that might result in having waaay to many extra buttons),

But these things don't exactly ruin the game for me, so meh.

Also, (this may have been mentioned already) the hook itself often spins while it's attached to something. It looks really weird.

But other than that, the Grappling hook's fine.
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Rythmix
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Post by Rythmix »

Kaboodles_The_Assassin wrote:Well, IMO,

1.) The grapple hook is too big,

2.) The sound is a bit "loud". (Like the UT2003 Minigun),

3.) There should be a separate function for descending the rope (although that might result in having waaay to many extra buttons),

But these things don't exactly ruin the game for me, so meh.

Also, (this may have been mentioned already) the hook itself often spins while it's attached to something. It looks really weird.

But other than that, the Grappling hook's fine.
1) wha? no its perfect size

2) sound is sound.. its a game.. the sound is original, and lets u know its being used. Although there should be some sort of "CLINK" when it hits a surface

3) yea, actually, i wish there was a button that would stop you from descending while you held it down, this would make grapple wars easier.

the spinning thing is just a non-fixable bug when part of the grapple hits a part of the brush funny or partially hits a blocking actor, happens sometimes, but i think it may only be online.
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The_0men
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Post by The_0men »

Mabe the slowly decending part of the grapple could have a timer till ur head explodes (kami)
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