Bug Report Thread for CUT2:3 PR3.51

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Rythmix
Posts: 495
Joined: Mon Apr 26, 2004 6:26 am

Re: Vampire Mutator not working since patch

Post by Rythmix »

anonymouse wrote:The log shows:
ScriptLog: Mutators BonusPack.MutCrateCombo,ChaosGames.ChaosUT,XGame.MutQuadJump,XGame.MutVampire
The Vampire mutator is listed and was working last night, but since applying the CUT2 patch, it no longer works.
Are you running Free Public Dedicated Server for chaos or Full version dedicated?
Rythm is Gonna Get Ya!
Drone-Fragger
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Location: Cyberspace

Post by Drone-Fragger »

the multi headed bug is weird.
Chaos proxy announcer interferes with anti TCC on non chaos online games.
I frag mindless drones, Hence the name.
Simple isn't it?
anonymouse
Posts: 7
Joined: Sun Sep 12, 2004 3:57 am

Re: Vampire Mutator not working since patch

Post by anonymouse »

Rythmix wrote:
anonymouse wrote:The log shows:
ScriptLog: Mutators BonusPack.MutCrateCombo,ChaosGames.ChaosUT,XGame.MutQuadJump,XGame.MutVampire
The Vampire mutator is listed and was working last night, but since applying the CUT2 patch, it no longer works.
Are you running Free Public Dedicated Server for chaos or Full version dedicated?
I am playing Instant Action with regular UT2K4 and the Chaos mutator enabled.

If I disable CUT2, the Epic Vampire mutator goes back to working like it is supposed to.

With CUT2 3.51 enabled, the Epic Vampire mutator does not work at all ever.
soup.
jeditobe1
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Post by jeditobe1 »

Try disabling relics.

There is a vampire relic and it overrides the same stuff as the epic one does even when not in use.. so it might be conflicting.
I make Darth Vader look like a teenage punk with a lightsaber.
anonymouse
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Joined: Sun Sep 12, 2004 3:57 am

Post by anonymouse »

jeditobe1 wrote:Try disabling relics.

There is a vampire relic and it overrides the same stuff as the epic one does even when not in use.. so it might be conflicting.
Just disabling the CUT2 Vampire relic does not change anything.

Disabling all CUT2 relics does not change anything either.

Completely disabling the CUT2 mutator does cause the Epic Vampire mutator to start working again.
soup.
jb
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Post by jb »

anonymouse/Jedi

Think I see the issue. In our NetDamage we do not check to see if there are any other game rules running (Ie muts) and never make the call to check. I have added this to make sure the call is made:

Code: Select all

	if ( NextGameRules != None )
		return NextGameRules.NetDamage(OriginalDamage, Damage, Injured, InstigatedBy, HitLocation, Momentum, DamageType );
So it will be working next time. Sorry about that.
Jb
Gideon_Wyeth
Posts: 11
Joined: Wed Nov 10, 2004 1:21 am

Post by Gideon_Wyeth »

I just got the newest patch. My old CUT2 was from ECE (when I bought it)

Code: Select all

UT2004 Build UT2004_Build_[2004-09-07_17.17]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1499 MHz with 255MB RAM
Video: NVIDIA GeForce2 MX 200 (5216)

Could not spawn a GUI Controller!

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
Currently Playing: MAT2, UT/CUT2k4
jb
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Post by jb »

Gideon_Wyeth wrote:I just got the newest patch. My old CUT2 was from ECE (when I bought it)

Code: Select all

UT2004 Build UT2004_Build_[2004-09-07_17.17]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1499 MHz with 255MB RAM
Video: NVIDIA GeForce2 MX 200 (5216)

Could not spawn a GUI Controller!

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free

Gideon_Wyeth,
sorry for your trouble but can you paste a copy of your chaosut2.log when this crashes as that will have the info we need.
Jb
jeditobe1
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Post by jeditobe1 »

From the looks of it and your description, you need to install the ECE/3.1 to 3.5 patch before the 3.51 patch.

http://www.chaoticdreams.org/ce/ChaosUT ... ch_ZIP.zip

That should be the patch version for ECE to 3.50, then on top of that you put the 3.50 to 3.51 patch.
I make Darth Vader look like a teenage punk with a lightsaber.
Gideon_Wyeth
Posts: 11
Joined: Wed Nov 10, 2004 1:21 am

Post by Gideon_Wyeth »

jeditobe1 wrote:From the looks of it and your description, you need to install the ECE/3.1 to 3.5 patch before the 3.51 patch.

http://www.chaoticdreams.org/ce/ChaosUT ... ch_ZIP.zip

That should be the patch version for ECE to 3.50, then on top of that you put the 3.50 to 3.51 patch.
Holy **** i'm gettin the download it's gonna take an hour :( ok
Currently Playing: MAT2, UT/CUT2k4
Gideon_Wyeth
Posts: 11
Joined: Wed Nov 10, 2004 1:21 am

Post by Gideon_Wyeth »

jb wrote:
Gideon_Wyeth wrote:I just got the newest patch. My old CUT2 was from ECE (when I bought it)

Code: Select all

UT2004 Build UT2004_Build_[2004-09-07_17.17]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 1499 MHz with 255MB RAM
Video: NVIDIA GeForce2 MX 200 (5216)

Could not spawn a GUI Controller!

History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free

Gideon_Wyeth,
sorry for your trouble but can you paste a copy of your chaosut2.log when this crashes as that will have the info we need.
k here it is.

Code: Select all

Log: Log file open, 11/09/04 20:25:51
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3323 (128.29)
Init: Compiled: Sep  7 2004 17:18:28
Init: Command line: -mod=chaosut2
Init: Character set: Unicode
Init: Base directory: C:\UT2004\System\
Init: Ini:..\chaosut2\System\chaosut2.ini   UserIni:..\chaosut2\System\chaosut2User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-09-07_17.17]
Init: Object subsystem initialized
Log: 	nv4_disp.dll/NVIDIA GeForce2 MX 200
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 7.120000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ChaosNoIntro.ut2?Name=(AK)Syesbit?Class=Engine.Pawn?Character=Xan?team=255?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27657->27657; refs: 280095
Log: Game class is 'CinematicGame'
Log: Bringing Level ChaosNoIntro.myLevel up for play (0) appSeconds: 15.373000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Warning: Failed to load 'Chaos_DoCSounds': Can't find file for package 'Chaos_DoCSounds'
Warning: Failed to load 'ChaosGames': Can't find file for package 'Chaos_DoCSounds'
Warning: Failed to load 'Class ChaosGames.ChaosGUI_UT2K4GUIController': Can't find file for package 'Chaos_DoCSounds'
IMaster: Could not load interaction [ini:Engine.Engine.GUIController]
Critical: Could not spawn a GUI Controller!
Critical: Windows GetLastError: The system cannot find the file specified. (2)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: Double fault in object ShutdownAfterError
Critical: UGameEngine::Init
Critical: InitEngine
Critical: FMallocWindows::Free
Critical: FMallocWindows::Free
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 36 MByte 936 KByte 226 Bytes from HD took 8.785974 seconds (8.603973 reading, 0.182000 seeking).
Log: FileManager: 0.956994 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/09/04 20:26:17
Currently Playing: MAT2, UT/CUT2k4
jb
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Post by jb »

Gideon_Wyeth,

forgive me for saying this...but your gonna to have to download the PR3.5 full version:

http://download.beyondunreal.com/filewo ... l_umod.zip


http://download.beyondunreal.com/filewo ... ll_zip.zip.

Install this then re-install the PR3.51 patch and that should take care of it for you. Sorry for your trouble!
Jb
Gideon_Wyeth
Posts: 11
Joined: Wed Nov 10, 2004 1:21 am

Post by Gideon_Wyeth »

Yay I got it to work again :) Awesome vCTF map. oh BTW how do I get the Chaos Vehicles?
Currently Playing: MAT2, UT/CUT2k4
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